kambol_
How does kambol_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Average56% of 1v2s won and so well above the average (21%).
Weapons and aim
Average54% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 10.1% of rounds and so well below the average (12.8%).
Utility and deaths
AverageDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: February 2026 with 0.75. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00.
Damage per round (ADR)
Best month: February 2026 with 82.5. Last 3 months: 80.4 (at the start 76.9). Just above the average (78.5).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 57% (at the start 52%). Well above the average (48%).
Matches won (win rate)
Best month: January 2026 with 60%. Last 3 months: 50% (at the start 36%). Clearly above the average (46%).
Best month: December 2025 with 1,394.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 56 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kambol_ loses the most ELO on Mirage: −81 ELO, 59% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 1.70 · Nuke
- Most kills in a match: 37 · Mirage
Maps in detail
from the last 56 matchesCompared with players on the same level who have at least 15 matches on the map.
How kambol_ plays
Across 56 matches kambol_ averages K/R 0.71 and ADR 79.6; the rating across the 20 rated matches is 0.96. Biggest strength: Headshot rate at 54%, better than 87% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 15.6 kills per match with 54% headshots. In 7 of 20 matches the rating was 1.10 or higher (35%), in 9 it was below 0.90. In 20 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. kambol_ loses the most ELO on Mirage (−81 ELO, win rate 59%). Things go best in match 1 of the day (−3 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −3 ELO. Improved over the last three months: Headshots +5 pp, Win rate +14 pp. Unchanged in recent months: K/R at 0.70, ADR at 80.4. Last 30 days: 2 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.