kalu666

France
On FACEIT since 2019 251 matches tracked 68 matches in 30 days
ELO ▲ 292
3,293
30-day peak: 3,328
Rank EU ▼ 823 places
#2,523
France #58 in France
30 days · prev. #1,700 · best #1,700
Last updated:

How does kalu666 play?

Rating 1.13 K/R 0.79 ADR 82.2 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 251 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 13%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 3.1
Knife kills 6 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 21x 4K, 3 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +487
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 82.2, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.79 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −173 ELO
41 matches · 39% win rate
On Dust 2 −111 ELO
56 matches · 54% win rate
On Cache −41 ELO
45 matches · 69% win rate

kalu666 loses the most ELO in match 3 of the day: −173 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.73 · Inferno
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis62
50% better than 32%
0.75 right on the average
77.5 better than 27%
1.07 better than 52%
52% of 296 duels better than 46%
32% of 47 situations better than 32%
Dust 256
54% better than 46%
0.80 better than 69%
83.4 better than 56%
1.13 better than 67%
57% of 285 duels better than 74%
51% of 41 situations better than 82%
Inferno51
61% better than 47%
0.85 better than 72%
87.6 better than 63%
1.23 better than 73%
60% of 208 duels better than 68%
52% of 29 situations better than 81%
Cache45
69% better than 80%
0.81 better than 57%
84.6 better than 46%
1.14 better than 56%
56% of 230 duels better than 56%
35% of 46 situations better than 40%
Nuke27
48% better than 23%
0.78 better than 54%
80.1 better than 37%
1.10 better than 56%
49% of 128 duels better than 26%
29% of 21 situations better than 23%
Ancient5
40% -
0.63 -
70.4 -
0.94-
31% of 16 duels -
0% of 2 situations -
Mirage5
60% -
0.73 -
74.4 -
1.04-
59% of 32 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kalu666 plays

Across 251 matches kalu666 averages K/R 0.79, ADR 82.2 and a rating of 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 48% headshots. The strongest map is Cache with a 69% win rate in 45 matches. In 128 of 251 matches the rating was 1.10 or higher (51%), in 73 it was below 0.90. In 181 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. kalu666 loses the most ELO in match 3 of the day (−173 ELO, win rate 39%). Things go best on Inferno (+230 ELO, win rate 61%). Match no. 1 of the day goes best: 68% win rate, +199 ELO. Improved over the last three months: Headshots +2 pp, ELO +487. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 82.2, Win rate at 56%. Last 30 days: 68 matches, win rate 60%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.