kalopsia-

Falkland Islands
205 matches tracked 32 matches in 30 days
Last updated:

How does kalopsia- play?

Rating 1.09 (from 184 matches) K/R 0.79 ADR 84.0 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 184 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.1
Knife kills 3 in 205 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 53x 4K, 2 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, ADR +6.5, Win rate +3 pp
= Stayed the same
Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −60 ELO
25 matches · 44% win rate
On Mirage −9 ELO
69 matches · 51% win rate
Between 18:00 and 24:00 −65 ELO, win rate 50%
On Thursdays +3 ELO, win rate 48%

kalopsia- loses the most ELO in match 4 of the day: −60 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
51% better than 52%
0.78 better than 76%
83.7 better than 71%
1.07 better than 71%
48% of 257 duels better than 37%
43% of 28 situations better than 64%
Dust 241
56% better than 69%
0.78 better than 76%
82.8 better than 66%
1.11 better than 82%
48% of 168 duels better than 37%
50% of 14 situations better than 81%
Ancient33
55% better than 64%
0.84 better than 92%
88.2 better than 86%
1.14 better than 88%
58% of 123 duels better than 85%
47% of 19 situations better than 71%
Anubis33
58% better than 69%
0.73 better than 48%
79.9 better than 49%
1.00 better than 43%
53% of 109 duels better than 61%
33% of 18 situations better than 39%
Inferno12
58% -
0.74 -
78.5 -
1.01-
54% of 26 duels -
50% of 2 situations -
Nuke11
64% -
0.97 -
97.3 -
1.32-
71% of 56 duels -
25% of 4 situations -
Cache5
60% -
0.69 -
79.4 -
0.96-
37% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kalopsia- plays

Across 205 matches kalopsia- averages K/R 0.79 and ADR 84.0; the rating across the 184 rated matches is 1.09. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 9 players. Averages 17.3 kills per match with 57% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 72 of 184 matches the rating was 1.10 or higher (39%), in 57 it was below 0.90. In 184 matches with detailed stats: 53 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. kalopsia- loses the most ELO in match 4 of the day (−60 ELO, win rate 44%). Things go best on Ancient (+117 ELO, win rate 55%). Match no. 2 of the day goes best: 68% win rate, +30 ELO. Improved over the last three months: K/R +0.06, ADR +6.5, Win rate +3 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 32 matches, win rate 59%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.