kalogeneral

Russia
On FACEIT since 2014 213 matches tracked 62 matches in 30 days
ELO ▼ 127
2,180
30-day peak: 2,307
Rank EU
#143,280
Russia #40,613 in Russia
Last updated:

How does kalogeneral play?

Rating 0.91 K/R 0.64 ADR 72.8 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 213 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.4
Knife kills 5 in 213 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 17x 4K, 0 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.91, ADR at 72.7, Headshots at 48%
▼ Got worse
Win rate −15 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −124 ELO
36 matches · 36% win rate
On Dust 2 −46 ELO
90 matches · 53% win rate
On Wednesdays −20 ELO, win rate 34%

kalogeneral loses the most ELO on Anubis: −124 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 1.93 · Anubis

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
53% better than 56%
0.65 better than 12%
72.2 better than 11%
0.93 better than 17%
47% of 337 duels better than 29%
37% of 43 situations better than 47%
Ancient40
55% better than 58%
0.66 better than 14%
76.2 better than 23%
0.92 better than 17%
42% of 177 duels better than 8%
61% of 18 situations better than 94%
Mirage38
42% better than 19%
0.58 better than 2%
68.8 better than 5%
0.83 better than 3%
38% of 143 duels better than 3%
31% of 16 situations better than 29%
Anubis36
36% better than 7%
0.68 better than 23%
74.0 better than 17%
0.95 better than 23%
54% of 142 duels better than 65%
38% of 24 situations right on the average
Cache5
80% -
0.55 -
66.0 -
0.83-
61% of 18 duels -
100% of 1 situations -
Nuke3
67% -
0.62 -
77.7 -
0.82-
62% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kalogeneral plays

Across 213 matches kalogeneral averages K/R 0.64, ADR 72.8 and a rating of 0.91. Most room to improve: Rating at 0.91, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 48% headshots. The strongest map is Ancient with a 55% win rate in 40 matches. In 53 of 213 matches the rating was 1.10 or higher (25%), in 108 it was below 0.90. In 189 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 0.99. kalogeneral loses the most ELO on Anubis (−124 ELO, win rate 36%). Things go best on Ancient (+92 ELO, win rate 55%). Match no. 2 of the day goes best: 60% win rate, −35 ELO. Got weaker: Win rate −15 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.91, ADR at 72.7, Headshots at 48%. Last 30 days: 62 matches, win rate 48%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.