kallesSahin

Dominican Republic
194 matches tracked 30 matches in 30 days
Last updated:

How does kallesSahin play?

Rating 0.85 K/R 0.63 ADR 71.1 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 194 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 13% weak 0.75 to 0.89 24% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 46%−4 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.83−0.17 · Ø 1.00 better than 5%
Pistol kills per match 2.7
Knife kills 1 in 194 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.2%).

2K rounds 10.2%−3.0 pp · Ø 13.2% better than 3%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 17%
MVPs per match 1.7−0.5 · Ø 2.2 better than 9%
4Ks and aces 9x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 61%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 28%
Deaths per round 76%+3 pp · Ø 73% better than 18%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.63, Rating at 0.86, Win rate at 53%
▼ Got worse
ADR −4.2, ELO −179

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.64. Last 3 months: 0.63 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
22 matches · 36% win rate
On Mirage −28 ELO
22 matches · 55% win rate
On Fridays −91 ELO, win rate 40%

kallesSahin loses the most ELO on Anubis: −75 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 1.88 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
52% better than 57%
0.65 better than 19%
71.7 better than 16%
0.89 better than 18%
46% of 278 duels better than 27%
39% of 41 situations better than 55%
Ancient39
51% better than 54%
0.63 better than 12%
74.5 better than 25%
0.82 better than 6%
52% of 195 duels better than 63%
40% of 20 situations better than 58%
Inferno27
59% better than 74%
0.58 better than 3%
66.7 better than 5%
0.81 better than 2%
42% of 88 duels better than 12%
47% of 15 situations better than 76%
Anubis22
36% better than 12%
0.59 better than 5%
68.2 better than 5%
0.79 better than 2%
47% of 91 duels better than 34%
13% of 8 situations better than 4%
Mirage22
55% better than 67%
0.65 better than 21%
71.3 better than 16%
0.92 better than 29%
40% of 112 duels better than 10%
43% of 7 situations better than 67%
Nuke10
70% -
0.61 -
67.7 -
0.82-
50% of 34 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kallesSahin plays

Across 194 matches kallesSahin averages K/R 0.63, ADR 71.1 and a rating of 0.85. Most room to improve: Rating at 0.85, better than only 5% of level 6 players. Averages 13.6 kills per match with 45% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 46 of 194 matches the rating was 1.10 or higher (24%), in 123 it was below 0.90. In 115 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 0.90. kallesSahin loses the most ELO on Anubis (−75 ELO, win rate 36%). Things go best on Inferno (+86 ELO, win rate 59%). Improved over the last three months: Headshots +5 pp. Got weaker: ADR −4.2, ELO −179. Unchanged in recent months: K/R at 0.63, Rating at 0.86, Win rate at 53%. Last 30 days: 30 matches, win rate 63%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.