kaljuhomo14

Finland
On FACEIT since 2015 91 matches tracked 21 matches in 30 days
Last updated:

How does kaljuhomo14 play?

Rating 1.15 (from 41 matches) K/R 0.79 ADR 84.1 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 29% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,500-2,749 ELO

Compared with 2,511 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Strength
Last one alive

40% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 95%
Clutch 1v2 won 40%+19 pp · Ø 21% better than 99%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 51%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 86%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 61%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 6x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 27%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Win rate +17 pp
= Stayed the same
ADR at 84.2
▼ Got worse
Headshots −3 pp, ELO −529

Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.81
JanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −12 ELO
25 matches · 60% win rate
On Sundays −10 ELO, win rate 47%

kaljuhomo14 loses the most ELO on Dust 2: −12 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 78%
0.75 right on the average
79.8 better than 41%
1.01-
30% of 20 duels better than 1%
0% of 4 situations better than 1%
Nuke18
50% better than 35%
0.76 better than 44%
84.7 better than 57%
1.21-
61% of 23 duels better than 90%
63% of 8 situations better than 96%
Ancient16
50% better than 39%
0.85 better than 87%
90.1 better than 84%
1.24-
60% of 42 duels better than 89%
27% of 11 situations better than 22%
Anubis12
67% -
0.84 -
93.3 -
1.15-
48% of 25 duels -
50% of 4 situations -
Mirage5
60% -
0.70 -
70.7 -
0.96-
30% of 10 duels -
100% of 3 situations -
Train5
60% -
0.75 -
76.5 -
-
-
-
Cache4
75% -
0.89 -
85.9 -
1.33-
44% of 9 duels -
0% of 1 situations -
Inferno4
100% -
0.65 -
74.0 -
1.04-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kaljuhomo14 plays

Across 91 matches kaljuhomo14 averages K/R 0.79 and ADR 84.1; the rating across the 41 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 22 of 41 matches the rating was 1.10 or higher (54%), in 7 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. kaljuhomo14 loses the most ELO on Dust 2 (−12 ELO, win rate 60%). Things go best in match 2 of the day (+53 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +53 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +17 pp. Got weaker: Headshots −3 pp, ELO −529. Unchanged in recent months: ADR at 84.2. Last 30 days: 21 matches, win rate 71%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.