kalikuta

Romania
On FACEIT since 2019 61 matches tracked 51 matches in 30 days
ELO ▲ 80
2,247
30-day peak: 2,296
Rank EU
#117,490
Romania #1,429 in Romania
Last updated:

How does kalikuta play?

Rating 1.24 K/R 0.90 ADR 93.2 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 61 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.25+0.23 · Ø 1.02 better than 95%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 16.6%+3.3 pp · Ø 13.3% better than 96%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 17x 4K, 4 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether kalikuta is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.87
SepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
68% better than 95%
0.92 better than 97%
98.0 better than 97%
1.28 better than 96%
53% of 110 duels better than 64%
32% of 19 situations better than 31%
Dust 217
53% better than 56%
0.93 better than 98%
92.3 better than 92%
1.30 better than 97%
57% of 77 duels better than 80%
47% of 15 situations better than 76%
Cache8
38% -
0.93 -
94.8 -
1.31-
59% of 46 duels -
0% of 4 situations -
Anubis7
43% -
0.76 -
85.4 -
0.99-
41% of 22 duels -
0% of 2 situations -
Nuke5
80% -
0.82 -
83.9 -
1.11-
76% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kalikuta plays

Across 61 matches kalikuta averages K/R 0.90, ADR 93.2 and a rating of 1.24. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 19.9 kills per match with 59% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 36 of 61 matches the rating was 1.10 or higher (59%), in 11 it was below 0.90. In 61 matches with detailed stats: 17 4Ks and 4 aces. Things go best on Mirage (+23 ELO, win rate 68%). Match no. 1 of the day goes best: 64% win rate. Last 30 days: 51 matches, win rate 57%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.