kakashi_AVA

Belarus
On FACEIT since 2020 32 matches tracked 14 matches in 30 days
Last updated:

How does kakashi_AVA play?

Rating 0.95 K/R 0.66 ADR 67.0 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 2%
AWP share of kills 37%+26 pp · Ø 11% better than 99%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 14%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 4x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
Whether kakashi_AVA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.68.

Patterns

Soon this shows where kakashi_AVA loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 1.50 · Mirage
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
47% better than 38%
0.65 better than 14%
67.9 better than 3%
0.89 better than 11%
62% of 58 duels better than 95%
31% of 13 situations better than 32%
Mirage7
57% -
0.68 -
70.1 -
1.02-
55% of 31 duels -
50% of 4 situations -
Ancient3
33% -
0.64 -
57.3 -
0.99-
67% of 3 duels -
50% of 2 situations -
Inferno3
33% -
0.71 -
68.9 -
1.04-
38% of 13 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kakashi_AVA plays

Across 32 matches kakashi_AVA averages K/R 0.66, ADR 67.0 and a rating of 0.95. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Damage per round (ADR) at 67.0, better than only 1% of level 9 players. Averages 14.7 kills per match with 35% headshots. In 9 of 32 matches the rating was 1.10 or higher (28%), in 14 it was below 0.90. In 32 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. Last 30 days: 14 matches, win rate 50%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.