kajvos

Switzerland
On FACEIT since 2015 213 matches tracked 16 matches in 30 days
ELO
3,031
Peak across the last 213 matches: 3,085
Rank EU ▲ 419 places
#6,988
Switzerland #42 in Switzerland
30 days · prev. #7,407 · best #6,722
Last updated:

How does kajvos play?

Rating 1.06 K/R 0.77 ADR 83.5 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 213 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 28%+16 pp · Ø 12% better than 91%
K/D 1.06−0.01 · Ø 1.07 better than 41%
Pistol kills per match 2.8
Knife kills 1 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 53%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 21x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.8).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 10%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 73%+3 pp · Ø 70% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Headshots +2 pp
= Stayed the same
ADR at 83.6, ELO at 3,031
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −66 ELO
61 matches · 57% win rate
In match 3 of the day −61 ELO
30 matches · 43% win rate
Between 18:00 and 24:00 −47 ELO, win rate 47%

kajvos loses the most ELO on Dust 2: −66 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Inferno
  2. Highest rating in a match: 2.12 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
58% better than 64%
0.78 better than 58%
84.1 better than 58%
1.07 right on the average
52% of 479 duels better than 46%
31% of 35 situations better than 26%
Dust 261
57% better than 58%
0.79 better than 63%
85.7 better than 67%
1.07 better than 47%
60% of 339 duels better than 85%
30% of 33 situations better than 25%
Anubis22
45% better than 18%
0.77 better than 56%
84.5 better than 63%
1.01 better than 31%
51% of 140 duels better than 40%
71% of 7 situations better than 97%
Cache20
50% better than 22%
0.76 better than 36%
78.7 better than 21%
1.07 better than 34%
49% of 110 duels better than 22%
55% of 11 situations better than 83%
Inferno18
28% better than 1%
0.80 better than 56%
85.0 better than 52%
1.11 better than 44%
62% of 112 duels better than 76%
0% of 5 situations better than 1%
Nuke14
57% -
0.71 -
76.9 -
0.98-
48% of 81 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kajvos plays

Across 213 matches kajvos averages K/R 0.77, ADR 83.5 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 76 matches. In 93 of 213 matches the rating was 1.10 or higher (44%), in 70 it was below 0.90. In 130 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. kajvos loses the most ELO on Dust 2 (−66 ELO, win rate 57%). Things go best from match 5 of the day (+235 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +235 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Headshots +2 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: ADR at 83.6, ELO at 3,031. Last 30 days: 16 matches, win rate 56%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.