kajto_o

Kazakhstan
On FACEIT since 2018 131 matches tracked 25 matches in 30 days
ELO
2,956
Peak across the last 131 matches: 2,956
Rank EU ▼ 729 places
#9,772
Kazakhstan #332 in Kazakhstan
30 days · prev. #9,043 · best #9,043
Last updated:

How does kajto_o play?

Rating 1.09 K/R 0.78 ADR 85.5 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 131 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 52%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.2
Knife kills 5 in 131 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 66%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 22x 4K, 3 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.15, ADR +6.5, ELO +103
= Stayed the same
Headshots at 52%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
21 matches · 43% win rate

kajto_o loses the most ELO in match 3 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.68 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 35%
0.78 better than 61%
85.5 better than 67%
1.09 better than 61%
56% of 214 duels better than 73%
16% of 19 situations better than 4%
Dust 236
56% better than 60%
0.84 better than 84%
91.6 better than 88%
1.16 better than 79%
61% of 181 duels better than 89%
30% of 30 situations better than 26%
Anubis25
40% better than 11%
0.72 better than 34%
78.4 better than 31%
0.96 better than 18%
54% of 130 duels better than 59%
42% of 24 situations better than 58%
Nuke10
80% -
0.73 -
80.5 -
1.00-
58% of 53 duels -
80% of 5 situations -
Inferno9
67% -
0.87 -
89.1 -
1.30-
62% of 45 duels -
0% of 2 situations -
Cache4
75% -
0.72 -
83.7 -
1.16-
47% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kajto_o plays

Across 131 matches kajto_o averages K/R 0.78, ADR 85.5 and a rating of 1.09. Biggest strength: Opening duels won at 59%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 61 of 131 matches the rating was 1.10 or higher (47%), in 45 it was below 0.90. In 82 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.20. kajto_o loses the most ELO in match 3 of the day (±0 ELO, win rate 43%). Things go best in match 1 of the day (+81 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +81 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, ADR +6.5, ELO +103. Unchanged in recent months: Headshots at 52%, Win rate at 54%. Last 30 days: 25 matches, win rate 60%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.