kajsyl

Poland
On FACEIT since 2023 192 matches tracked 47 matches in 30 days
Last updated:

How does kajsyl play?

Rating 1.00 (from 187 matches) K/R 0.68 ADR 70.7 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 2.1
Knife kills 1 in 192 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.6%).

2K rounds 10.8%−2.8 pp · Ø 13.6% better than 2%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 17x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +580
= Stayed the same
Rating at 0.99, Headshots at 49%
▼ Got worse
K/R −0.04, ADR −7.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
54 matches · 52% win rate
In match 1 of the day +299 ELO
111 matches · 48% win rate
On Wednesdays +30 ELO, win rate 33%

kajsyl loses the most ELO on Dust 2: −120 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 2.17 · Nuke
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
52% right on the average
0.66 better than 13%
69.5 better than 4%
1.00 better than 34%
50% of 146 duels better than 40%
42% of 48 situations better than 58%
Ancient45
53% right on the average
0.74 better than 43%
76.5 better than 23%
1.09 better than 65%
49% of 105 duels better than 34%
46% of 41 situations better than 71%
Anubis37
54% better than 54%
0.67 better than 13%
70.8 better than 5%
0.97 better than 22%
51% of 77 duels better than 44%
43% of 40 situations better than 62%
Mirage32
50% better than 38%
0.64 better than 7%
67.6 better than 2%
0.96 better than 20%
58% of 71 duels better than 83%
44% of 34 situations better than 67%
Nuke15
60% better than 66%
0.64 better than 7%
68.3 better than 4%
0.94-
33% of 30 duels better than 1%
46% of 13 situations better than 62%
Cache6
67% -
0.67 -
65.1 -
1.04-
67% of 6 duels -
29% of 7 situations -
Overpass3
33% -
0.69 -
66.7 -
0.96-
73% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kajsyl plays

Across 192 matches kajsyl averages K/R 0.68 and ADR 70.7; the rating across the 187 rated matches is 1.00. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 49% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 73 of 187 matches the rating was 1.10 or higher (39%), in 74 it was below 0.90. In 109 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. kajsyl loses the most ELO on Dust 2 (−120 ELO, win rate 52%). Things go best on Mirage (+241 ELO, win rate 50%). Match no. 2 of the day goes best: 59% win rate, +31 ELO. Improved over the last three months: Win rate +7 pp, ELO +580. Got weaker: K/R −0.04, ADR −7.5. Unchanged in recent months: Rating at 0.99, Headshots at 49%. Last 30 days: 47 matches, win rate 45%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.