kaizo999

Russia
On FACEIT since 2023 117 matches tracked 44 matches in 30 days
Last updated:

How does kaizo999 play?

Rating 0.94 K/R 0.68 ADR 76.0 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 117 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Weakness
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 15x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether kaizo999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
32 matches · 47% win rate
From match 5 of the day ±0 ELO
43 matches · 42% win rate
Between 18:00 and 24:00 −25 ELO, win rate 42%
On Tuesdays +25 ELO, win rate 45%

kaizo999 loses the most ELO on Dust 2: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.09 · Anubis
  3. Most kills in a match: 51 · Nuke

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
67% better than 93%
0.69 better than 25%
78.8 better than 38%
0.97 better than 27%
47% of 150 duels better than 25%
35% of 20 situations better than 39%
Dust 232
47% better than 32%
0.70 better than 28%
76.0 better than 22%
0.95 better than 18%
46% of 128 duels better than 20%
38% of 16 situations better than 53%
Ancient18
39% better than 12%
0.62 better than 4%
70.4 better than 6%
0.84 better than 2%
45% of 83 duels better than 16%
50% of 10 situations better than 80%
Anubis16
50% better than 43%
0.67 better than 14%
75.4 better than 17%
0.95 better than 18%
50% of 70 duels better than 37%
38% of 8 situations right on the average
Nuke10
60% -
0.77 -
79.4 -
1.03-
55% of 58 duels -
57% of 7 situations -
Inferno4
50% -
0.53 -
69.5 -
0.73-
18% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kaizo999 plays

Across 117 matches kaizo999 averages K/R 0.68, ADR 76.0 and a rating of 0.94. Biggest strength: Utility damage per round at 5.2, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 42% headshots. The strongest map is Mirage with a 67% win rate in 36 matches. In 32 of 117 matches the rating was 1.10 or higher (27%), in 60 it was below 0.90. In 114 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. kaizo999 loses the most ELO on Dust 2 (−25 ELO, win rate 47%). Things go best in match 1 of the day (±0 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate. Last 30 days: 44 matches, win rate 59%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.