kairbekov_17
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 723 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 3% of rounds and so well below the average (10%).
Clutch
Average2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average34% headshots and so well below the average (44%).
Impact
WeaknessExactly 3 kills in 2.0% of rounds and so well below the average (3.8%).
Utility and deaths
Average2.7 utility damage per round and so well below the average (4.0).
Progress
One value per month, dashed line is the level 5 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.62 (at the start 0.72). Clearly below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.83 (at the start 0.98). Well below the average (1.00).
Damage per round (ADR)
Last 3 months: 69.1 (at the start 78.8). Clearly below the average (79.0).
Share of headshot kills
Last 3 months: 38% (at the start 32%). Well below the average (44%).
Matches won (win rate)
Last 3 months: 30% (at the start 57%). Well below the average (52%).
Last 3 months: 1,031 (at the start 1,143).
Rounds with first kill
1v1 clutches won
Patterns
From the last 41 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Dust 2
- Longest win streak: 3 wins in a row · Anubis
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How kairbekov_17 plays
Across 41 matches kairbekov_17 averages K/R 0.67, ADR 74.2 and a rating of 0.91. Most room to improve: Opening duels won at 36%, better than only 1% of level 5 players. Averages 13.9 kills per match with 34% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 10 of 41 matches the rating was 1.10 or higher (24%), in 24 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Things go best on Mirage (+24 ELO, win rate 35%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.10, Rating −0.15, ADR −9.7, Win rate −27 pp, ELO −112.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.