kaiokenx13

PH
86 matches tracked 20 matches in 30 days
ELO
2,061
Peak across the last 86 matches: 2,061
Rank SEA ▼ 736 places
#4,629
PH #128 in PH
30 days · prev. #3,893 · best #3,891
Last updated:

How does kaiokenx13 play?

Rating 1.11 (from 65 matches) K/R 0.78 ADR 84.5 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 65 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 11%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 93%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 35%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.09+0.06 · Ø 1.03 better than 74%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 62%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.5+0.1 · Ø 2.4 better than 74%
4Ks and aces 13x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +4.7, Win rate +16 pp, ELO +228
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
29 matches · 45% win rate
In match 1 of the day ±0 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 +2 ELO, win rate 47%

kaiokenx13 loses the most ELO on Mirage: −28 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.05 · Nuke

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 27%
0.76 better than 60%
82.7 better than 61%
1.12 better than 79%
51% of 77 duels right on the average
27% of 15 situations better than 20%
Dust 217
41% better than 17%
0.77 better than 67%
83.4 better than 67%
1.05-
51% of 70 duels right on the average
43% of 14 situations better than 65%
Anubis11
45% -
0.73 -
82.9 -
1.01-
58% of 40 duels -
33% of 6 situations -
Nuke8
50% -
0.87 -
94.6 -
1.22-
55% of 40 duels -
44% of 9 situations -
Cache7
86% -
0.80 -
88.3 -
1.34-
67% of 15 duels -
100% of 1 situations -
Ancient6
67% -
0.74 -
80.3 -
1.02-
57% of 30 duels -
-
Inferno3
100% -
0.91 -
87.7 -
1.20-
54% of 13 duels -
50% of 2 situations -
Vertigo3
100% -
0.89 -
88.0 -
1.20-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaiokenx13 plays

Across 86 matches kaiokenx13 averages K/R 0.78 and ADR 84.5; the rating across the 65 rated matches is 1.11. Biggest strength: Rating at 1.11, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Anubis with a 45% win rate in 11 matches. In 30 of 65 matches the rating was 1.10 or higher (46%), in 15 it was below 0.90. In 45 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. kaiokenx13 loses the most ELO on Mirage (−28 ELO, win rate 45%). Improved over the last three months: K/R +0.06, Rating +0.07, ADR +4.7, Win rate +16 pp, ELO +228. Unchanged in recent months: Headshots at 47%. Last 30 days: 20 matches, win rate 65%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.