kaianglefan

China
On FACEIT since 2019 154 matches tracked 25 matches in 30 days
Last updated:

How does kaianglefan play?

Rating 0.96 (from 149 matches) K/R 0.69 ADR 77.0 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 149 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.2
Zeus kills1 in 154 matches
Knife kills 7 in 154 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 10x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 78.1, Headshots at 47%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
35 matches · 40% win rate
In match 2 of the day ±0 ELO
29 matches · 34% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 29%
On Saturdays ±0 ELO, win rate 40%

kaianglefan loses the most ELO in match 1 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
45% better than 24%
0.72 better than 39%
79.2 better than 41%
1.01 better than 41%
49% of 231 duels better than 35%
39% of 28 situations better than 53%
Dust 231
39% better than 12%
0.60 better than 3%
67.6 better than 2%
0.80 better than 1%
48% of 109 duels better than 30%
23% of 13 situations better than 15%
Anubis25
64% better than 85%
0.76 better than 56%
84.0 better than 65%
1.12 better than 76%
51% of 86 duels better than 43%
47% of 17 situations better than 75%
Ancient21
48% better than 36%
0.76 better than 56%
84.1 better than 63%
1.07 better than 61%
43% of 89 duels better than 9%
47% of 19 situations better than 75%
Nuke11
36% -
0.59 -
73.0 -
0.80-
57% of 61 duels -
0% of 2 situations -
Inferno3
33% -
0.52 -
62.1 -
0.77-
13% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaianglefan plays

Across 154 matches kaianglefan averages K/R 0.69 and ADR 77.0; the rating across the 149 rated matches is 0.96. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 51 of 149 matches the rating was 1.10 or higher (34%), in 66 it was below 0.90. In 75 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. kaianglefan loses the most ELO in match 1 of the day (±0 ELO, win rate 40%). Things go best on Mirage (+30 ELO, win rate 45%). From match no. 5 of the day on, things go best: 58% win rate. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 78.1, Headshots at 47%. Last 30 days: 25 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.