kaiZ___

Ireland
113 matches tracked
Last updated:

How does kaiZ___ play?

Rating 0.98 K/R 0.69 ADR 74.4 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.9
Knife kills 4 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 11%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 12x 4K, 3 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +17 pp
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 74.1, Headshots at 45%, ELO at 1,754
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.70). Slightly below the average (0.73).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −2 ELO
36 matches · 42% win rate
Between 18:00 and 24:00 +29 ELO, win rate 44%
On Saturdays +47 ELO, win rate 43%

kaiZ___ loses the most ELO in match 1 of the day: −2 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.24 · Cache

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis26
54% better than 58%
0.64 better than 11%
66.7 better than 2%
0.93 better than 19%
45% of 103 duels better than 19%
46% of 13 situations better than 74%
Cache20
50% -
0.70 -
73.7 -
1.04-
51% of 91 duels -
47% of 15 situations -
Inferno17
47% better than 28%
0.70 better than 32%
76.5 better than 27%
1.01 better than 42%
49% of 86 duels better than 34%
29% of 7 situations better than 27%
Dust 214
57% -
0.66 -
72.9 -
0.91-
48% of 77 duels -
25% of 8 situations -
Nuke14
64% -
0.71 -
82.1 -
1.01-
44% of 99 duels -
40% of 10 situations -
Mirage11
36% -
0.75 -
78.2 -
0.99-
46% of 41 duels -
0% of 3 situations -
Ancient7
14% -
0.64 -
71.6 -
0.83-
37% of 38 duels -
0% of 1 situations -
Vertigo4
75% -
0.85 -
87.3 -
1.19-
67% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaiZ___ plays

Across 113 matches kaiZ___ averages K/R 0.69, ADR 74.4 and a rating of 0.98. Most room to improve: Damage per round (ADR) at 74.4, better than only 19% of level 9 players. Averages 15.0 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 41 of 113 matches the rating was 1.10 or higher (36%), in 53 it was below 0.90. In 79 matches with detailed stats: 12 4Ks and 3 aces. kaiZ___ loses the most ELO in match 1 of the day (−2 ELO, win rate 42%). Things go best on Cache (+28 ELO, win rate 50%). Improved over the last three months: Win rate +17 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 74.1, Headshots at 45%, ELO at 1,754. Last 30 days: 2 matches, win rate 100%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.