kagiriiii

Germany
On FACEIT since 2021 470 matches tracked 72 matches in 30 days
ELO ▲ 284
3,808
30-day peak: 3,842
Rank EU ▼ 93 places
#307
Germany #4 in Germany
30 days · prev. #214 · best #210
Last updated:

How does kagiriiii play?

Rating 1.18 (from 312 matches) K/R 0.85 ADR 89.3 from 470 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 312 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 54%−1 pp · Ø 55% better than 42%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 38%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 75%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 74%
AWP share of kills 8%−6 pp · Ø 14% better than 53%
K/D 1.16+0.04 · Ø 1.12 better than 50%
Pistol kills per match 3.4 from the last 312

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.6%).

2K rounds 15.9%+1.3 pp · Ø 14.6% better than 78%
3K rounds 5.8%+1.2 pp · Ø 4.6% better than 84%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 73x 4K, 2 aces in 264 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.35).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 22%
Enemies flashed per round 0.22−0.13 · Ø 0.35 better than 13%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.86, Rating at 1.18, ADR at 89.9, Headshots at 59%
▼ Got worse
ELO −103

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.86 (at the start 0.85). Clearly above the average (0.79).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −259 ELO
85 matches · 55% win rate
On Cache −61 ELO
21 matches · 38% win rate
On Sundays −167 ELO, win rate 51%

kagiriiii loses the most ELO on Ancient: −259 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
60% better than 62%
0.89 better than 84%
90.8 better than 71%
1.20 better than 71%
54% of 590 duels better than 42%
50% of 34 situations better than 82%
Ancient85
55% better than 35%
0.86 better than 77%
89.5 better than 66%
1.21 better than 78%
50% of 489 duels better than 23%
38% of 48 situations better than 45%
Nuke50
56% better than 55%
0.86 better than 83%
91.8 better than 86%
1.17 better than 77%
56% of 302 duels better than 67%
47% of 19 situations better than 68%
Anubis42
55% better than 40%
0.82 better than 60%
88.4 better than 62%
1.13 right on the average
55% of 235 duels right on the average
23% of 22 situations better than 14%
Cache21
38% -
0.78 -
85.2 -
1.11-
54% of 125 duels -
22% of 9 situations -
Inferno9
67% -
0.82 -
88.5 -
1.08-
61% of 54 duels -
50% of 4 situations -
Dust 25
40% -
0.80 -
87.6 -
1.09-
44% of 16 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kagiriiii plays

Across 470 matches kagiriiii averages K/R 0.85 and ADR 89.3; the rating across the 312 rated matches is 1.18. Biggest strength: Rounds with first kill at 15%, better than 86% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 13% of level 10 · 3,500+ ELO players. Averages 18.6 kills per match with 59% headshots. The strongest map is Mirage with a 60% win rate in 100 matches. In 183 of 312 matches the rating was 1.10 or higher (59%), in 67 it was below 0.90. In 264 matches with detailed stats: 73 4Ks and 2 aces. Best month by rating: August 2026 at 1.20. kagiriiii loses the most ELO on Ancient (−259 ELO, win rate 55%). Things go best on Mirage (+320 ELO, win rate 60%). Match no. 4 of the day goes best: 62% win rate, −7 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: ELO −103. Unchanged in recent months: K/R at 0.86, Rating at 1.18, ADR at 89.9, Headshots at 59%. Last 30 days: 72 matches, win rate 61%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.