kaelisAI

Japan
On FACEIT since 2026 310 matches tracked 103 matches in 30 days
Last updated:

How does kaelisAI play?

Rating 1.27 K/R 0.91 ADR 95.7 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 310 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 37% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.27+0.24 · Ø 1.03 better than 96%
Pistol kills per match 3.7
Knife kills 3 in 310 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 76x 4K, 12 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +309
= Stayed the same
Headshots at 61%
▼ Got worse
K/R −0.15, Rating −0.22, ADR −15.9, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 1.04. Last 3 months: 0.89 (at the start 1.04). Well above the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
48 matches · 50% win rate
In match 4 of the day −27 ELO
34 matches · 38% win rate
Between 0:00 and 6:00 −51 ELO, win rate 45%
On Mondays +2 ELO, win rate 40%

kaelisAI loses the most ELO on Mirage: −70 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.80 · Ancient
  3. Most kills in a match: 50 · Ancient

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis91
57% better than 70%
0.96 better than 99%
99.3 better than 99%
1.33 better than 98%
60% of 572 duels better than 90%
38% of 52 situations right on the average
Ancient73
56% better than 63%
0.92 better than 98%
95.7 better than 97%
1.30 better than 98%
60% of 398 duels better than 90%
35% of 55 situations better than 47%
Mirage48
50% right on the average
0.86 better than 92%
89.8 better than 87%
1.17 better than 88%
54% of 259 duels better than 67%
39% of 18 situations better than 54%
Nuke40
48% better than 28%
0.91 better than 94%
96.0 better than 93%
1.22 better than 87%
60% of 269 duels better than 86%
41% of 32 situations better than 52%
Inferno33
55% right on the average
0.85 better than 86%
94.8 better than 90%
1.19 better than 84%
57% of 175 duels better than 67%
31% of 16 situations better than 26%
Dust 219
42% better than 19%
0.93 better than 98%
94.3 better than 95%
1.33 better than 98%
64% of 85 duels better than 96%
36% of 14 situations better than 45%
Cache6
17% -
0.86 -
92.5 -
1.20-
41% of 41 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaelisAI plays

Across 310 matches kaelisAI averages K/R 0.91, ADR 95.7 and a rating of 1.27. Biggest strength: Damage per round (ADR) at 95.7, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 20.4 kills per match with 61% headshots. The strongest map is Anubis with a 57% win rate in 91 matches. In 193 of 310 matches the rating was 1.10 or higher (62%), in 64 it was below 0.90. In 254 matches with detailed stats: 76 4Ks and 12 aces. Best month by rating: July 2026 at 1.45. kaelisAI loses the most ELO on Mirage (−70 ELO, win rate 50%). Things go best on Inferno (+50 ELO, win rate 55%). Improved over the last three months: ELO +309. Got weaker: K/R −0.15, Rating −0.22, ADR −15.9, Win rate −8 pp. Unchanged in recent months: Headshots at 61%. Last 30 days: 103 matches, win rate 48%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.