kadE666

Ukraine
255 matches tracked 62 matches in 30 days
Last updated:

How does kadE666 play?

Rating 1.11 K/R 0.81 ADR 87.4 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 255 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 2.6
Knife kills 1 in 255 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.2%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 83%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 51x 4K, 6 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ELO +421
= Stayed the same
K/R at 0.81, ADR at 87.6, Win rate at 50%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −63 ELO
31 matches · 45% win rate
On Dust 2 −53 ELO
102 matches · 52% win rate
Between 18:00 and 24:00 −82 ELO, win rate 43%
On Tuesdays −43 ELO, win rate 38%

kadE666 loses the most ELO in match 4 of the day: −63 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.15 · Dust 2
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
52% better than 54%
0.82 better than 88%
87.7 better than 85%
1.13 better than 84%
51% of 583 duels better than 53%
44% of 55 situations better than 70%
Inferno45
44% better than 20%
0.83 better than 86%
87.6 better than 81%
1.14 better than 79%
55% of 251 duels better than 66%
62% of 21 situations better than 91%
Mirage37
59% better than 78%
0.79 better than 79%
84.3 better than 73%
1.09 better than 77%
51% of 208 duels better than 55%
71% of 17 situations better than 98%
Ancient32
47% better than 33%
0.80 better than 81%
91.2 better than 92%
1.07 better than 73%
49% of 202 duels better than 39%
32% of 19 situations better than 34%
Anubis20
50% better than 43%
0.75 better than 58%
89.9 better than 88%
1.06 better than 65%
57% of 102 duels better than 80%
30% of 10 situations better than 31%
Cache13
54% -
0.84 -
87.9 -
1.17-
49% of 81 duels -
14% of 7 situations -
Nuke6
33% -
0.70 -
71.9 -
0.92-
24% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kadE666 plays

Across 255 matches kadE666 averages K/R 0.81, ADR 87.4 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 87.4, better than 90% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 18.1 kills per match with 39% headshots. The strongest map is Mirage with a 59% win rate in 37 matches. In 128 of 255 matches the rating was 1.10 or higher (50%), in 71 it was below 0.90. In 188 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: October 2026 at 1.19. kadE666 loses the most ELO in match 4 of the day (−63 ELO, win rate 45%). Things go best on Mirage (+154 ELO, win rate 59%). Match no. 1 of the day goes best: 60% win rate, +99 ELO. Improved over the last three months: Rating +0.05, ELO +421. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.81, ADR at 87.6, Win rate at 50%. Last 30 days: 62 matches, win rate 56%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.