kacsul

St. Helena
125 matches tracked 23 matches in 30 days
Last updated:

How does kacsul play?

Rating 1.03 (from 104 matches) K/R 0.76 ADR 84.7 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Rarely on the AWP.
EntryRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 53%+2 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 73%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.02−0.01 · Ø 1.03 better than 67%
Pistol kills per match 2.9
Knife kills 1 in 125 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 90%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.7+0.4 · Ø 2.3 better than 93%
4Ks and aces 18x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 40%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +5.6
= Stayed the same
K/R at 0.76, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
22 matches · 50% win rate
On Anubis −22 ELO
33 matches · 42% win rate

kacsul loses the most ELO on Dust 2: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Cache
  2. Highest rating in a match: 1.95 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
42% better than 23%
0.78 better than 80%
88.1 better than 89%
1.02 better than 64%
54% of 145 duels better than 69%
31% of 16 situations better than 37%
Ancient29
55% better than 65%
0.82 better than 91%
91.9 better than 95%
1.14 better than 91%
53% of 143 duels better than 70%
27% of 22 situations better than 24%
Dust 222
50% better than 45%
0.83 better than 93%
86.1 better than 84%
1.05 better than 70%
56% of 90 duels better than 83%
44% of 9 situations better than 66%
Nuke14
50% -
0.76 -
82.9 -
1.00-
64% of 58 duels -
17% of 6 situations -
Cache11
55% -
0.67 -
76.9 -
0.94-
46% of 92 duels -
63% of 8 situations -
Inferno9
44% -
0.69 -
79.6 -
1.06-
47% of 36 duels -
50% of 4 situations -
Mirage6
33% -
0.46 -
59.9 -
0.61-
39% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kacsul plays

Across 125 matches kacsul averages K/R 0.76 and ADR 84.7; the rating across the 104 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Averages 17.1 kills per match with 50% headshots. The strongest map is Ancient with a 55% win rate in 29 matches. In 41 of 104 matches the rating was 1.10 or higher (39%), in 41 it was below 0.90. In 104 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. kacsul loses the most ELO on Dust 2 (−24 ELO, win rate 50%). Things go best on Ancient (+34 ELO, win rate 55%). Match no. 1 of the day goes best: 54% win rate, +34 ELO. Improved over the last three months: ADR +5.6. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Win rate at 48%. Last 30 days: 23 matches, win rate 57%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.