kabrius

Czech Republic
On FACEIT since 2021 152 matches tracked 17 matches in 30 days
ELO ▲ 150
2,433
30-day peak: 2,433
Rank EU
#65,917
Czech Republic #540 in Czech Republic
Last updated:

How does kabrius play?

Rating 1.21 K/R 0.88 ADR 91.2 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 152 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.22+0.19 · Ø 1.03 better than 92%
Pistol kills per match 3.5
Knife kills 4 in 152 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 29x 4K, 4 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.12, ADR −6.3, Win rate −29 pp

Aug to Oct 2026 compared with Nov 2025 to Jun 2026.

Kills per round (K/R)

0.85
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.96. Last 3 months: 0.86 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
33 matches · 45% win rate
On Saturdays +61 ELO, win rate 42%

kabrius loses the most ELO on Dust 2: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Most kills in a match: 46 · Ancient
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
42% better than 17%
0.84 better than 89%
88.0 better than 81%
1.16 better than 86%
53% of 167 duels better than 56%
50% of 18 situations better than 80%
Dust 233
45% better than 26%
0.82 better than 81%
84.9 better than 69%
1.13 better than 77%
49% of 189 duels better than 34%
33% of 12 situations better than 40%
Ancient30
70% better than 95%
0.93 better than 98%
96.7 better than 96%
1.32 better than 98%
60% of 164 duels better than 90%
24% of 17 situations better than 17%
Mirage25
64% better than 89%
0.95 better than 98%
97.1 better than 97%
1.28 better than 96%
51% of 159 duels right on the average
44% of 18 situations better than 70%
Inferno18
56% better than 58%
0.86 better than 87%
94.3 better than 92%
1.20 better than 85%
53% of 108 duels better than 44%
38% of 8 situations right on the average
Cache5
60% -
1.00 -
94.9 -
1.42-
66% of 32 duels -
33% of 3 situations -
Overpass3
33% -
0.66 -
73.5 -
0.87-
35% of 17 duels -
100% of 1 situations -
Vertigo3
67% -
0.81 -
81.7 -
1.34-
53% of 19 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kabrius plays

Across 152 matches kabrius averages K/R 0.88, ADR 91.2 and a rating of 1.21. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 53% headshots. The strongest map is Ancient with a 70% win rate in 30 matches. In 89 of 152 matches the rating was 1.10 or higher (59%), in 36 it was below 0.90. In 99 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: June 2026 at 1.33. kabrius loses the most ELO on Dust 2 (−25 ELO, win rate 45%). Things go best on Mirage (+80 ELO, win rate 64%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.09, Rating −0.12, ADR −6.3, Win rate −29 pp. Last 30 days: 17 matches, win rate 65%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.