kabbut0

Japan
On FACEIT since 2022 177 matches tracked
ELO
2,511
Peak across the last 177 matches: 2,511
Rank SEA ▼ 36 places
#1,080
Japan #44 in Japan
30 days · prev. #1,044 · best #1,044
Last updated:

How does kabbut0 play?

Rating 1.13 K/R 0.81 ADR 86.8 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 177 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 2.9
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 82%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 21x 4K, 5 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.11, Rating −0.18, ADR −11.0, Win rate −9 pp, ELO −182

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.78 (at the start 0.89). Slightly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −35 ELO
20 matches · 40% win rate
In match 2 of the day −30 ELO
23 matches · 48% win rate
On Ancient −5 ELO
35 matches · 57% win rate

kabbut0 loses the most ELO in match 4 of the day: −35 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.37 · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
52% better than 47%
0.83 better than 83%
89.7 better than 85%
1.12 better than 74%
52% of 276 duels right on the average
38% of 32 situations better than 46%
Anubis39
59% better than 70%
0.82 better than 81%
88.0 better than 82%
1.15 better than 81%
54% of 184 duels better than 61%
32% of 22 situations better than 30%
Ancient35
57% better than 64%
0.81 better than 75%
85.7 better than 65%
1.15 better than 80%
58% of 175 duels better than 79%
38% of 21 situations right on the average
Nuke18
56% better than 55%
0.91 better than 92%
90.9 better than 84%
1.25 better than 88%
62% of 81 duels better than 94%
50% of 12 situations better than 76%
Dust 215
53% right on the average
0.67 better than 16%
74.1 better than 16%
0.98 better than 25%
50% of 48 duels better than 39%
25% of 8 situations better than 16%
Inferno8
38% -
0.67 -
78.7 -
0.97-
39% of 28 duels -
-
Cache4
0% -
0.81 -
89.3 -
1.12-
63% of 19 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kabbut0 plays

Across 177 matches kabbut0 averages K/R 0.81, ADR 86.8 and a rating of 1.13. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 56% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 91 of 177 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 99 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: July 2026 at 1.26. kabbut0 loses the most ELO in match 4 of the day (−35 ELO, win rate 40%). Things go best in match 1 of the day (+60 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +60 ELO. Got weaker: K/R −0.11, Rating −0.18, ADR −11.0, Win rate −9 pp, ELO −182. Unchanged in recent months: Headshots at 56%. Last 30 days: 5 matches, win rate 80%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.