kaavio8tw

Finland
On FACEIT since 2014 217 matches tracked 50 matches in 30 days
ELO ▲ 165
3,285
30-day peak: 3,312
Rank EU ▲ 1,036 places
#2,616
Finland #57 in Finland
30 days · prev. #3,652 · best #2,269
Last updated:

How does kaavio8tw play?

Rating 0.99 (from 195 matches) K/R 0.70 ADR 78.7 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 195 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.9
Knife kills 4 in 217 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 21x 4K, 5 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 92%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +276
= Stayed the same
Rating at 0.99
▼ Got worse
K/R −0.04, ADR −4.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −96 ELO
22 matches · 45% win rate
On Cache −66 ELO
36 matches · 58% win rate
On Wednesdays −131 ELO, win rate 45%

kaavio8tw loses the most ELO from match 5 of the day: −96 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Highest rating in a match: 2.13 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke53
66% better than 74%
0.70 better than 19%
76.3 better than 19%
1.01 better than 25%
52% of 161 duels better than 43%
44% of 25 situations better than 61%
Mirage44
64% better than 85%
0.79 better than 63%
86.5 better than 70%
1.04 better than 40%
46% of 143 duels better than 15%
61% of 18 situations better than 96%
Cache36
58% better than 48%
0.72 better than 19%
79.9 better than 26%
1.01 better than 19%
54% of 141 duels better than 45%
56% of 16 situations better than 82%
Dust 230
47% better than 21%
0.65 better than 8%
74.1 better than 13%
0.91 better than 7%
43% of 119 duels better than 9%
33% of 12 situations better than 33%
Inferno28
50% better than 15%
0.67 better than 10%
80.1 better than 30%
0.97 better than 13%
48% of 147 duels better than 11%
31% of 16 situations better than 31%
Ancient16
44% better than 15%
0.66 better than 9%
79.2 better than 33%
0.92-
34% of 47 duels better than 1%
50% of 12 situations better than 79%
Anubis7
43% -
0.69 -
64.6 -
0.99-
44% of 36 duels -
75% of 4 situations -
Overpass3
67% -
0.56 -
61.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kaavio8tw plays

Across 217 matches kaavio8tw averages K/R 0.70 and ADR 78.7; the rating across the 195 rated matches is 0.99. Biggest strength: Utility damage per round at 5.8, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 60% headshots. The strongest map is Nuke with a 66% win rate in 53 matches. In 68 of 195 matches the rating was 1.10 or higher (35%), in 82 it was below 0.90. In 148 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: September 2026 at 1.02. kaavio8tw loses the most ELO from match 5 of the day (−96 ELO, win rate 45%). Things go best in match 3 of the day (+122 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +122 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +276. Got weaker: K/R −0.04, ADR −4.4. Unchanged in recent months: Rating at 0.99. Last 30 days: 50 matches, win rate 62%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.