kaaaaa-

Malta
On FACEIT since 2018 240 matches tracked 53 matches in 30 days
Last updated:

How does kaaaaa- play?

Rating 1.25 (from 219 matches) K/R 0.89 ADR 98.5 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 219 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 4.0
Knife kills 3 in 240 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.5% of rounds and so well above the average (13.4%).

2K rounds 18.5%+5.1 pp · Ø 13.4% better than 99%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 68x 4K, 7 aces in 176 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.7 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 9.7+5.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 93%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.14, Rating +0.25, ADR +12.6, ELO +193
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: September 2026 with 0.96. Last 3 months: 0.93 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
89 matches · 54% win rate
On Anubis −3 ELO
34 matches · 65% win rate
On Wednesdays −58 ELO, win rate 48%

kaaaaa- loses the most ELO on Mirage: −21 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.89 · Mirage
  2. Most kills in a match: 65 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
54% better than 60%
0.89 better than 95%
99.0 better than 98%
1.27 better than 96%
50% of 454 duels better than 41%
54% of 35 situations better than 88%
Ancient59
42% better than 20%
0.93 better than 98%
101.3 better than 99%
1.28 better than 97%
56% of 291 duels better than 74%
25% of 36 situations better than 19%
Anubis34
65% better than 87%
0.86 better than 92%
95.8 better than 96%
1.21 better than 93%
52% of 179 duels right on the average
53% of 19 situations better than 84%
Dust 217
53% better than 56%
0.84 better than 87%
93.6 better than 92%
1.05-
49% of 69 duels better than 34%
57% of 7 situations better than 92%
Cache15
53% -
0.87 -
99.0 -
1.18-
57% of 68 duels -
67% of 9 situations -
Vertigo12
67% -
0.97 -
104.0 -
1.34-
69% of 42 duels -
10% of 10 situations -
Nuke10
80% -
0.81 -
88.2 -
1.20-
50% of 16 duels -
33% of 6 situations -
Inferno4
50% -
0.92 -
96.6 -
1.30-
57% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaaaaa- plays

Across 240 matches kaaaaa- averages K/R 0.89 and ADR 98.5; the rating across the 219 rated matches is 1.25. Biggest strength: Utility damage per round at 9.7, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.2 kills per match with 53% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 130 of 219 matches the rating was 1.10 or higher (59%), in 46 it was below 0.90. In 176 matches with detailed stats: 68 4Ks and 7 aces. Best month by rating: September 2026 at 1.35. kaaaaa- loses the most ELO on Mirage (−21 ELO, win rate 54%). Things go best on Ancient (+27 ELO, win rate 42%). Improved over the last three months: K/R +0.14, Rating +0.25, ADR +12.6, ELO +193. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 53 matches, win rate 55%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.