kaNk

Russia
99 matches tracked
Last updated:

How does kaNk play?

Rating 1.02 (from 6 matches) K/R 0.73 ADR 82.4 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 52%+1 pp better than 55%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 16%
Clutch 1v2 won 11%−10 pp better than 3%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 74%
AWP share of kills 2%−9 pp better than 13%
K/D 1.01−0.02 better than 38%
Pistol kills per match 3.4
Knife kills 1 in 99 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.4+0.1 better than 58%
4Ks and aces 20x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 6.4+2.3 better than 92%
Enemies flashed per round 0.28−0.02 better than 45%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 99 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −119 ELO
23 matches · 39% wins
On Dust 2 −107 ELO
48 matches · 52% wins
In match 1 of the day −75 ELO
27 matches · 33% wins

kaNk loses the most ELO in match 2 of the day: −119 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.38 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
52% better than 47%
0.76 better than 60%
84.6 better than 69%
1.05–
52% of 187 duels better than 54%
32% of 37 situations better than 32%
Inferno17
53% better than 40%
0.73 better than 40%
84.9 better than 58%
-
47% of 59 duels better than 21%
13% of 8 situations better than 6%
Nuke13
31% –
0.81 –
87.4 –
1.07–
52% of 48 duels –
38% of 8 situations –
Cache9
44% –
0.65 –
77.3 –
-
64% of 36 duels –
100% of 2 situations –
Mirage6
33% –
0.58 –
67.9 –
0.79–
38% of 26 duels –
20% of 5 situations –
Ancient3
67% –
0.63 –
66.1 –
-
44% of 9 duels –
100% of 1 situations –
Anubis3
33% –
0.58 –
69.4 –
-
55% of 11 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How kaNk plays

Across 99 matches kaNk averages K/R 0.73 and ADR 82.4; the rating across the 6 rated matches is 1.02. Biggest strength: Utility damage per round at 6.4. That is better than 92% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 16% of players on level 10. On average 16.8 kills per match, 55% of them headshots. The strongest map is Inferno with a 53% win rate in 17 matches. In 99 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. kaNk loses the most ELO in match 2 of the day (−119 ELO, win rate 39%). Last 30 days: 4 matches, win rate 0%, ELO balance −77.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.