kaJJ-

United Kingdom
63 matches tracked 39 matches in 30 days
Last updated:

How does kaJJ- play?

Rating 1.14 K/R 0.82 ADR 88.2 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 63 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.14+0.14 · Ø 1.00 better than 89%
Pistol kills per match 3.7
Knife kills 3 in 63 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.1%).

2K rounds 16.0%+2.9 pp · Ø 13.1% better than 96%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 14x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.12, ADR +4.6, Win rate +16 pp
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.85 (at the start 0.77). Well above the average (0.72).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
24 matches · 46% win rate

kaJJ- loses the most ELO on Dust 2: −27 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 2.41 · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
46% better than 34%
0.81 better than 84%
84.8 better than 73%
1.15 better than 86%
55% of 163 duels better than 74%
42% of 19 situations better than 63%
Ancient11
55% -
0.76 -
85.8 -
1.05-
57% of 54 duels -
67% of 3 situations -
Anubis10
80% -
0.93 -
99.6 -
1.29-
64% of 78 duels -
60% of 5 situations -
Mirage8
25% -
0.82 -
87.3 -
1.09-
56% of 43 duels -
57% of 7 situations -
Nuke5
80% -
0.88 -
93.3 -
1.21-
70% of 40 duels -
40% of 5 situations -
Cache3
0% -
0.76 -
83.4 -
0.94-
48% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaJJ- plays

Across 63 matches kaJJ- averages K/R 0.82, ADR 88.2 and a rating of 1.14. Biggest strength: Rounds with first kill at 18%, better than 99% of level 9 players. Averages 18.3 kills per match with 53% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 33 of 63 matches the rating was 1.10 or higher (52%), in 15 it was below 0.90. In 40 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.19. kaJJ- loses the most ELO on Dust 2 (−27 ELO, win rate 46%). Things go best from match 5 of the day (−22 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, −22 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +4.6, Win rate +16 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 39 matches, win rate 56%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.