ka1togod

Russia
On FACEIT since 2020 375 matches tracked 124 matches in 30 days
Last updated:

How does ka1togod play?

Rating 1.08 (from 372 matches) K/R 0.80 ADR 89.6 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 372 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 3.6
Knife kills 5 in 375 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 56x 4K, 7 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.07, ADR at 89.5, Win rate at 48%
▼ Got worse
Headshots −3 pp, ELO −83

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
93 matches · 48% win rate
On Mirage −21 ELO
117 matches · 43% win rate
On Thursdays −21 ELO, win rate 37%

ka1togod loses the most ELO on Dust 2: −38 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Inferno
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
43% better than 18%
0.78 better than 66%
88.1 better than 81%
1.04 right on the average
53% of 725 duels better than 61%
28% of 50 situations better than 22%
Dust 293
48% better than 37%
0.77 better than 62%
87.9 better than 79%
1.06 better than 56%
52% of 516 duels better than 53%
29% of 35 situations better than 26%
Anubis63
60% better than 74%
0.86 better than 90%
94.5 better than 94%
1.17 better than 83%
52% of 407 duels right on the average
42% of 24 situations better than 57%
Ancient43
47% better than 32%
0.86 better than 88%
96.0 better than 93%
1.14 better than 80%
59% of 287 duels better than 84%
52% of 21 situations better than 84%
Nuke34
53% better than 45%
0.79 better than 61%
86.7 better than 70%
1.09 better than 60%
51% of 227 duels better than 42%
14% of 14 situations better than 4%
Cache13
38% -
0.78 -
88.3 -
1.02-
49% of 94 duels -
43% of 7 situations -
Inferno12
25% -
0.71 -
80.9 -
0.96-
49% of 89 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ka1togod plays

Across 375 matches ka1togod averages K/R 0.80 and ADR 89.6; the rating across the 372 rated matches is 1.08. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Anubis with a 60% win rate in 63 matches. In 165 of 372 matches the rating was 1.10 or higher (44%), in 124 it was below 0.90. In 267 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: July 2026 at 1.12. ka1togod loses the most ELO on Dust 2 (−38 ELO, win rate 48%). Things go best on Nuke (+78 ELO, win rate 53%). Got weaker: Headshots −3 pp, ELO −83. Unchanged in recent months: K/R at 0.79, Rating at 1.07, ADR at 89.5, Win rate at 48%. Last 30 days: 124 matches, win rate 46%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.