ka1ronjz-
Name history of ka1ronjz-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ka1ronjz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Weakness0.8 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average47% headshots and so slightly below the average (49%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average0.60 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.25. Last 3 months: 1.01 (at the start 1.11). Just below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 89.0. Last 3 months: 81.6 (at the start 83.0). Just above the average (80.4).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months: 48% (at the start 46%). Just below the average (49%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 61% (at the start 48%). Well above the average (49%).
Best month: July 2026 with 2,121.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 21%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.19 · Nuke
- Most kills in a match: 35 · Dust 2
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How ka1ronjz- plays
Across 87 matches ka1ronjz- averages K/R 0.74 and ADR 82.6; the rating across the 43 rated matches is 1.06. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Mirage with a 61% win rate in 31 matches. In 19 of 43 matches the rating was 1.10 or higher (44%), in 14 it was below 0.90. In 23 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.25. Things go best from match 5 of the day (±0 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: Headshots +2 pp, Win rate +13 pp. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.72, ADR at 81.6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.