kXYLe

South Korea
48 matches tracked 13 matches in 30 days
Last updated:

How does kXYLe play?

Rating 1.01 K/R 0.71 ADR 77.3 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 25% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.8%).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 52%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 8x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
Whether kXYLe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.59
JunJulAugSepOct

Best month: August 2026 with 0.81.

Patterns

Soon this shows where kXYLe loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.96 · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
40% better than 19%
0.66 better than 19%
76.0 better than 30%
0.94 better than 25%
59% of 78 duels better than 91%
57% of 7 situations better than 91%
Mirage13
62% -
0.65 -
67.3 -
1.00-
41% of 34 duels -
25% of 8 situations -
Anubis9
44% -
0.80 -
84.1 -
1.14-
53% of 32 duels -
44% of 9 situations -
Ancient5
40% -
0.67 -
78.5 -
0.96-
64% of 25 duels -
0% of 1 situations -
Inferno3
33% -
0.97 -
100.0 -
1.27-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kXYLe plays

Across 48 matches kXYLe averages K/R 0.71, ADR 77.3 and a rating of 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Averages 15.8 kills per match with 43% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 17 of 48 matches the rating was 1.10 or higher (35%), in 23 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. Last 30 days: 13 matches, win rate 46%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.