kSAMPL

Russia
On FACEIT since 2018 178 matches tracked 63 matches in 30 days
ELO ▲ 81
2,755
30-day peak: 2,777
Rank EU
#20,903
Russia #6,503 in Russia
Last updated:

How does kSAMPL play?

Rating 1.08 (from 128 matches) K/R 0.76 ADR 82.1 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 20x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 4%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.11
= Stayed the same
K/R at 0.76, ADR at 82.7, Headshots at 41%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.79. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
40 matches · 65% win rate
On Mondays ±0 ELO, win rate 48%

kSAMPL loses the most ELO on Ancient: −25 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 40%
0.75 better than 47%
82.1 right on the average
1.11 better than 68%
55% of 141 duels better than 67%
47% of 15 situations better than 75%
Ancient40
65% better than 84%
0.83 better than 81%
88.4 better than 78%
1.15 better than 79%
57% of 98 duels better than 77%
39% of 23 situations better than 52%
Dust 236
53% better than 48%
0.72 better than 34%
79.0 better than 35%
1.00 better than 29%
48% of 94 duels better than 27%
33% of 12 situations better than 35%
Anubis35
54% right on the average
0.77 better than 59%
80.8 better than 45%
1.05 better than 47%
55% of 128 duels better than 65%
35% of 17 situations better than 41%
Inferno8
75% -
0.66 -
78.7 -
1.02-
41% of 17 duels -
100% of 1 situations -
Nuke8
63% -
0.78 -
78.9 -
1.24-
71% of 7 duels -
33% of 3 situations -
Cache5
20% -
0.74 -
78.6 -
0.93-
50% of 12 duels -
0% of 5 situations -
Overpass5
40% -
0.73 -
78.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kSAMPL plays

Across 178 matches kSAMPL averages K/R 0.76 and ADR 82.1; the rating across the 128 rated matches is 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 41% headshots. The strongest map is Ancient with a 65% win rate in 40 matches. In 54 of 128 matches the rating was 1.10 or higher (42%), in 42 it was below 0.90. In 98 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. kSAMPL loses the most ELO on Ancient (−25 ELO, win rate 65%). Things go best on Dust 2 (+25 ELO, win rate 53%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: Rating +0.11. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.7, Headshots at 41%. Last 30 days: 63 matches, win rate 54%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.