kRuTTY_o

Kazakhstan
On FACEIT since 2023 211 matches tracked 45 matches in 30 days
Last updated:

How does kRuTTY_o play?

Rating 1.15 K/R 0.81 ADR 87.2 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 211 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 16%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.5
Knife kills 14 in 211 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 30x 4K, 5 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 68%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 91%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +168
= Stayed the same
ADR at 86.6
▼ Got worse
K/R −0.04, Rating −0.08, Headshots −7 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
31 matches · 45% win rate
On Mirage −48 ELO
77 matches · 48% win rate
Between 0:00 and 6:00 −1 ELO, win rate 45%
On Fridays +21 ELO, win rate 39%

kRuTTY_o loses the most ELO in match 3 of the day: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.17 · Dust 2
  3. Most kills in a match: 60 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
48% better than 28%
0.82 better than 78%
86.3 better than 71%
1.15 better than 79%
59% of 377 duels better than 86%
23% of 53 situations better than 10%
Dust 247
55% better than 56%
0.86 better than 89%
92.7 better than 90%
1.24 better than 91%
68% of 237 duels better than 99%
41% of 34 situations better than 57%
Anubis42
55% better than 53%
0.78 better than 64%
85.8 better than 70%
1.10 better than 65%
60% of 185 duels better than 87%
28% of 25 situations better than 24%
Ancient25
44% better than 19%
0.80 better than 71%
87.9 better than 76%
1.12 better than 72%
48% of 122 duels better than 26%
33% of 18 situations better than 37%
Nuke16
69% better than 88%
0.76 better than 45%
77.6 better than 26%
1.09 better than 54%
57% of 92 duels better than 72%
47% of 15 situations better than 68%
Cache3
33% -
0.75 -
85.8 -
1.12-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kRuTTY_o plays

Across 211 matches kRuTTY_o averages K/R 0.81, ADR 87.2 and a rating of 1.15. Biggest strength: Opening duels won at 59%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 40% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 107 of 211 matches the rating was 1.10 or higher (51%), in 62 it was below 0.90. In 156 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: July 2026 at 1.22. kRuTTY_o loses the most ELO in match 3 of the day (−50 ELO, win rate 45%). Things go best in match 4 of the day (+22 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +22 ELO. Improved over the last three months: ELO +168. Got weaker: K/R −0.04, Rating −0.08, Headshots −7 pp, Win rate −5 pp. Unchanged in recent months: ADR at 86.6. Last 30 days: 45 matches, win rate 47%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.