kR1mpal

Russia
On FACEIT since 2020 44 matches tracked
Last updated:

How does kR1mpal play?

Rating 1.01 K/R 0.71 ADR 77.3 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 44 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.6
Knife kills 1 in 44 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 6x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +5.3
= Stayed the same
K/R at 0.71, Rating at 1.01, Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

Soon this shows where kR1mpal loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Dust 2
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
63% better than 86%
0.77 better than 60%
81.1 better than 49%
1.10 better than 68%
69% of 59 duels better than 99%
29% of 7 situations better than 20%
Dust 215
47% better than 30%
0.68 better than 20%
73.5 better than 13%
1.00 better than 33%
52% of 33 duels right on the average
25% of 4 situations better than 16%
Ancient3
33% -
0.61 -
73.2 -
0.80-
41% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kR1mpal plays

Across 44 matches kR1mpal averages K/R 0.71, ADR 77.3 and a rating of 1.01. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 17 of 44 matches the rating was 1.10 or higher (39%), in 20 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. Improved over the last three months: ADR +5.3. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, Win rate at 55%. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.