kNWTANK

Portugal
On FACEIT since 2015 211 matches tracked 49 matches in 30 days
ELO ▲ 35
2,412
30-day peak: 2,412
Rank EU
#70,662
Portugal #1,043 in Portugal
Last updated:

How does kNWTANK play?

Rating 1.12 (from 181 matches) K/R 0.82 ADR 89.9 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 181 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 4.0
Knife kills 3 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 23x 4K, 9 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.14, ADR +7.7
= Stayed the same
Headshots at 49%
▼ Got worse
Win rate −13 pp, ELO −178

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
53 matches · 47% win rate
On Mondays +47 ELO, win rate 42%

kNWTANK loses the most ELO on Mirage: −41 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
65% better than 89%
0.87 better than 92%
95.7 better than 96%
1.21 better than 90%
54% of 334 duels better than 65%
36% of 33 situations better than 45%
Mirage53
47% better than 30%
0.79 better than 69%
84.5 better than 67%
1.06 better than 57%
51% of 183 duels right on the average
27% of 37 situations better than 20%
Inferno29
52% better than 42%
0.80 better than 68%
91.3 better than 84%
1.05 better than 47%
56% of 117 duels better than 63%
20% of 10 situations better than 13%
Anubis28
57% better than 65%
0.78 better than 65%
87.5 better than 78%
1.07 better than 58%
52% of 128 duels right on the average
21% of 14 situations better than 12%
Cache17
35% -
0.83 -
89.8 -
1.15-
50% of 117 duels -
30% of 10 situations -
Ancient10
40% -
0.78 -
87.2 -
1.12-
56% of 34 duels -
0% of 6 situations -
Nuke6
50% -
0.68 -
82.0 -
0.91-
48% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kNWTANK plays

Across 211 matches kNWTANK averages K/R 0.82 and ADR 89.9; the rating across the 181 rated matches is 1.12. Biggest strength: 3K rounds at 6.0%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 65% win rate in 68 matches. In 83 of 181 matches the rating was 1.10 or higher (46%), in 50 it was below 0.90. In 111 matches with detailed stats: 23 4Ks and 9 aces. Best month by rating: June 2026 at 1.38. kNWTANK loses the most ELO on Mirage (−41 ELO, win rate 47%). Things go best on Dust 2 (+83 ELO, win rate 65%). Improved over the last three months: K/R +0.06, Rating +0.14, ADR +7.7. Got weaker: Win rate −13 pp, ELO −178. Unchanged in recent months: Headshots at 49%. Last 30 days: 49 matches, win rate 55%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.