kNIFE-

Mongolia
72 matches tracked
Last updated:

How does kNIFE- play?

Rating 1.01 K/R 0.75 ADR 82.7 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 72 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 28% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 30%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 3.9
Knife kills 4 in 72 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 12%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 92%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 77%+4 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −6.5, Headshots −11 pp, Win rate −19 pp, ELO −79

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.72).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
23 matches · 57% win rate
Between 12:00 and 18:00 +6 ELO, win rate 45%

kNIFE- loses the most ELO on Mirage: −1 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.30 · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 74%
0.80 better than 80%
85.9 better than 80%
1.07 better than 70%
59% of 151 duels better than 90%
36% of 14 situations better than 46%
Dust 214
57% -
0.72 -
77.1 -
1.00-
42% of 85 duels -
60% of 5 situations -
Inferno11
18% -
0.71 -
81.0 -
0.94-
57% of 75 duels -
25% of 4 situations -
Ancient7
71% -
0.77 -
88.3 -
1.04-
54% of 41 duels -
25% of 4 situations -
Cache6
50% -
0.86 -
89.8 -
1.14-
71% of 35 duels -
100% of 3 situations -
Anubis5
80% -
0.71 -
77.8 -
0.96-
33% of 33 duels -
33% of 3 situations -
Nuke5
40% -
0.60 -
77.6 -
0.75-
50% of 26 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kNIFE- plays

Across 72 matches kNIFE- averages K/R 0.75, ADR 82.7 and a rating of 1.01. Biggest strength: Rounds with first kill at 19%, better than 99% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 9 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 57% win rate in 14 matches. In 24 of 72 matches the rating was 1.10 or higher (33%), in 34 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. kNIFE- loses the most ELO on Mirage (−1 ELO, win rate 57%). Got weaker: K/R −0.06, Rating −0.08, ADR −6.5, Headshots −11 pp, Win rate −19 pp, ELO −79. Last 30 days: 5 matches, win rate 20%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.