kHugA_6PATAH

Monaco
On FACEIT since 2021 140 matches tracked 20 matches in 30 days
Last updated:

How does kHugA_6PATAH play?

Rating 1.11 (from 117 matches) K/R 0.80 ADR 81.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 117 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 2.5
Knife kills 10 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.4%).

2K rounds 17.9%+4.5 pp · Ø 13.4% better than 99%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 12x 4K, 1 ace in 40 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.6 utility damage per round and so well below the average (4.2).

Utility hit rate 16%−19 pp · Ø 35% better than 1%
Utility damage per round 0.6−3.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.14, ADR +11.3, ELO +79
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.88 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −85 ELO
61 matches · 46% win rate
On Dust 2 −64 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 −60 ELO, win rate 44%

kHugA_6PATAH loses the most ELO from match 5 of the day: −85 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Nuke
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
56% better than 67%
0.84 better than 86%
84.8 better than 67%
1.16 better than 84%
61% of 214 duels better than 93%
36% of 22 situations better than 43%
Dust 231
42% better than 18%
0.78 better than 68%
82.5 better than 57%
1.03 better than 46%
53% of 150 duels better than 56%
40% of 20 situations better than 59%
Anubis21
48% better than 37%
0.83 better than 86%
83.6 better than 63%
1.14 better than 81%
51% of 105 duels better than 43%
30% of 10 situations better than 33%
Ancient19
63% better than 81%
0.76 better than 56%
77.3 better than 27%
1.07 better than 61%
57% of 67 duels better than 80%
38% of 8 situations right on the average
Nuke9
89% -
0.80 -
73.8 -
1.19-
52% of 46 duels -
50% of 2 situations -
Inferno8
38% -
0.77 -
76.1 -
1.07-
62% of 52 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kHugA_6PATAH plays

Across 140 matches kHugA_6PATAH averages K/R 0.80 and ADR 81.3; the rating across the 117 rated matches is 1.11. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 16%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 56 of 117 matches the rating was 1.10 or higher (48%), in 39 it was below 0.90. In 40 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. kHugA_6PATAH loses the most ELO from match 5 of the day (−85 ELO, win rate 46%). Improved over the last three months: K/R +0.11, Rating +0.14, ADR +11.3, ELO +79. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.