kAyo---
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months unchanged at 0.66. Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.94 (at the start 0.95). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 78.2. Last 3 months: 74.0 (at the start 74.5). Clearly below the average (80.2).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 46% (at the start 40%). Clearly below the average (50%).
Matches won (win rate)
Best month: May 2026 with 56%. Last 3 months: 50% (at the start 48%). Just above the average (49%).
Best month: August 2026 with 2,176. Last 3 months: 2,066 (at the start 2,024).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kAyo--- loses the most ELO on Mirage: −17 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 29 · Ancient
- Highest rating in a match: 1.89 · Ancient
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How kAyo--- plays
Across 105 matches kAyo--- averages K/R 0.66, ADR 74.1 and a rating of 0.94. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 67% win rate in 18 matches. In 33 of 105 matches the rating was 1.10 or higher (31%), in 48 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. kAyo--- loses the most ELO on Mirage (−17 ELO, win rate 38%). Things go best in match 2 of the day (−21 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −21 ELO. Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 74.0, Win rate at 50%, ELO at 2,066.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.