kAyo---

Brazil
105 matches tracked
ELO
2,171
Peak across the last 105 matches: 2,176
Rank SA ▲ 1,129 places
#3,592
BR #2,668 in BR
30 days · prev. #4,721 · best #3,434
Last updated:

How does kAyo--- play?

Rating 0.94 K/R 0.66 ADR 74.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.4
Knife kills 1 in 105 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 19%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 8x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 55%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 74.0, Win rate at 50%, ELO at 2,066
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months unchanged at 0.66. Clearly below the average (0.73).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −17 ELO
37 matches · 38% win rate
In match 1 of the day +51 ELO
32 matches · 44% win rate
Between 0:00 and 6:00 +51 ELO, win rate 41%
On Fridays ±0 ELO, win rate 44%

kAyo--- loses the most ELO on Mirage: −17 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 29 · Ancient
  3. Highest rating in a match: 1.89 · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
38% better than 9%
0.64 better than 10%
71.1 better than 9%
0.89 better than 11%
46% of 134 duels better than 24%
26% of 23 situations better than 18%
Dust 218
67% better than 93%
0.62 better than 6%
72.6 better than 14%
0.91 better than 12%
35% of 65 duels better than 1%
0% of 8 situations better than 1%
Ancient16
50% better than 41%
0.78 better than 69%
83.8 better than 65%
1.10 better than 73%
52% of 61 duels better than 56%
36% of 11 situations better than 46%
Inferno11
55% -
0.65 -
71.2 -
0.91-
31% of 45 duels -
67% of 3 situations -
Anubis10
50% -
0.62 -
74.2 -
0.90-
42% of 45 duels -
0% of 4 situations -
Cache6
33% -
0.65 -
76.1 -
0.97-
56% of 18 duels -
67% of 3 situations -
Nuke4
75% -
0.73 -
79.1 -
1.11-
44% of 16 duels -
67% of 3 situations -
Vertigo3
67% -
0.66 -
71.2 -
0.93-
33% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kAyo--- plays

Across 105 matches kAyo--- averages K/R 0.66, ADR 74.1 and a rating of 0.94. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 67% win rate in 18 matches. In 33 of 105 matches the rating was 1.10 or higher (31%), in 48 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. kAyo--- loses the most ELO on Mirage (−17 ELO, win rate 38%). Things go best in match 2 of the day (−21 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −21 ELO. Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 74.0, Win rate at 50%, ELO at 2,066.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.