kAci-
How does kAci- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 2,219 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average46% of 1v1s won and so clearly above the average (40%).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.03).
Impact
AverageExactly 3 kills in 3.2% of rounds and so well below the average (4.2%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.83. Last 3 months: 0.67 (at the start 0.78). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 0.94 (at the start 1.07). Clearly below the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 88.9. Last 3 months: 72.8 (at the start 85.6). Clearly below the average (80.9).
Share of headshot kills
Best month: June 2026 with 65%. Last 3 months: 52% (at the start 56%). Slightly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 71%. Last 3 months: 50% (at the start 63%). Right on the average (50%).
Best month: September 2026 with 2,670. Last 3 months: 2,599 (at the start 2,163).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kAci- loses the most ELO on Mirage: −24 ELO, 53% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Ancient
- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 1.81 · Inferno
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How kAci- plays
Across 118 matches kAci- averages K/R 0.70 and ADR 76.7; the rating across the 97 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 29 of 97 matches the rating was 1.10 or higher (30%), in 38 it was below 0.90. In 80 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. kAci- loses the most ELO on Mirage (−24 ELO, win rate 53%). Things go best in match 3 of the day (−29 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, −29 ELO. Improved over the last three months: ELO +436. Got weaker: K/R −0.11, Rating −0.13, ADR −12.8, Headshots −4 pp, Win rate −13 pp. Last 30 days: 45 matches, win rate 40%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.