kATOKK

Ukraine
On FACEIT since 2023 316 matches tracked 102 matches in 30 days
ELO ▼ 95
2,737
30-day peak: 3,013
Rank EU ▼ 15,492 places
#22,372
Ukraine #1,061 in Ukraine
30 days · prev. #6,880 · best #6,880
Last updated:

How does kATOKK play?

Rating 0.96 (from 315 matches) K/R 0.70 ADR 79.5 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 315 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.7
Knife kills 3 in 316 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 40x 4K, 3 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.9, Headshots −2 pp, Win rate −6 pp, ELO −268

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −66 ELO
58 matches · 57% win rate
On Ancient −52 ELO
69 matches · 45% win rate
Between 12:00 and 18:00 −37 ELO, win rate 42%
On Mondays −154 ELO, win rate 38%

kATOKK loses the most ELO on Anubis: −66 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
54% better than 53%
0.73 better than 41%
82.8 better than 57%
1.01 better than 36%
55% of 438 duels better than 67%
29% of 45 situations better than 24%
Ancient69
45% better than 26%
0.69 better than 20%
80.4 better than 38%
0.94 better than 17%
49% of 368 duels better than 31%
33% of 21 situations better than 37%
Anubis58
57% better than 66%
0.66 better than 12%
74.3 better than 15%
0.89 better than 7%
49% of 282 duels better than 31%
29% of 31 situations better than 25%
Mirage52
50% better than 39%
0.68 better than 19%
76.8 better than 27%
0.92 better than 12%
45% of 279 duels better than 15%
43% of 23 situations better than 63%
Inferno30
43% better than 12%
0.72 better than 29%
81.7 better than 38%
0.98 better than 16%
52% of 162 duels better than 32%
23% of 13 situations better than 15%
Cache16
75% -
0.73 -
80.2 -
1.01-
51% of 79 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kATOKK plays

Across 316 matches kATOKK averages K/R 0.70 and ADR 79.5; the rating across the 315 rated matches is 0.96. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 96 of 315 matches the rating was 1.10 or higher (30%), in 141 it was below 0.90. In 225 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. kATOKK loses the most ELO on Anubis (−66 ELO, win rate 57%). Things go best in match 4 of the day (+120 ELO, win rate 76%). Match no. 4 of the day goes best: 76% win rate, +120 ELO. Got weaker: K/R −0.06, Rating −0.07, ADR −4.9, Headshots −2 pp, Win rate −6 pp, ELO −268. Last 30 days: 102 matches, win rate 48%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.