k4tt3n
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average45% headshots and so clearly below the average (49%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: April 2026 with 0.81. Last 3 months: 0.70 (at the start 0.80). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.91. Last 3 months: 0.91 (at the start 1.00). Well below the average (1.02).
Damage per round (ADR)
Best month: April 2026 with 88.4. Last 3 months: 79.1 (at the start 87.8). Just below the average (80.4).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months unchanged at 45%. Clearly below the average (49%).
Matches won (win rate)
Best month: September 2026 with 76%. Last 3 months unchanged at 62%. Well above the average (49%).
Best month: September 2026 with 2,239. Last 3 months: 2,163 (at the start 2,042).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 55 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Dust 2
- Reached level 10 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 30 · Overpass
Maps in detail
from the last 55 matchesCompared with players on the same level who have at least 15 matches on the map.
How k4tt3n plays
Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 45% headshots. The strongest map is Dust 2 with a 83% win rate in 12 matches. In 13 of 35 matches the rating was 1.10 or higher (37%), in 13 it was below 0.90. In 34 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.91. Things go best on Mirage (+48 ELO, win rate 50%). Improved over the last three months: ELO +121. Got weaker: K/R −0.10, Rating −0.09, ADR −8.7. Unchanged in recent months: Headshots at 45%, Win rate at 62%. Last 30 days: 16 matches, win rate 50%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.