k4sh44

Åland Islands
On FACEIT since 2016 395 matches tracked 145 matches in 30 days
ELO ▲ 223
3,072
30-day peak: 3,100
Rank EU ▲ 2,572 places
#5,910
Åland Islands #3 in Åland Islands
30 days · prev. #8,482 · best #5,861
Last updated:

How does k4sh44 play?

Rating 1.14 K/R 0.82 ADR 89.9 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 395 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
DamageHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.15+0.08 · Ø 1.07 better than 70%
Pistol kills per match 2.5
Knife kills 6 in 395 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.6%).

2K rounds 16.1%+2.5 pp · Ø 13.6% better than 91%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 68x 4K, 15 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 98%
Utility damage per round 6.5+2.7 · Ø 3.8 better than 96%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +7 pp
= Stayed the same
ADR at 90.3, ELO at 3,047
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −170 ELO
121 matches · 51% win rate
On Mirage −59 ELO
30 matches · 47% win rate
Between 6:00 and 12:00 −90 ELO, win rate 45%
On Mondays +28 ELO, win rate 31%

k4sh44 loses the most ELO on Dust 2: −170 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.22 · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2121
51% better than 36%
0.84 better than 82%
90.4 better than 84%
1.18 better than 79%
53% of 468 duels right on the average
36% of 75 situations better than 41%
Ancient70
61% better than 70%
0.80 better than 70%
90.6 better than 85%
1.09 better than 60%
54% of 306 duels better than 58%
30% of 44 situations better than 29%
Inferno62
53% better than 25%
0.82 better than 65%
88.9 better than 66%
1.15 better than 56%
56% of 216 duels better than 48%
36% of 39 situations better than 43%
Cache48
54% better than 36%
0.88 better than 86%
95.9 better than 88%
1.22 better than 80%
59% of 206 duels better than 72%
54% of 28 situations better than 80%
Nuke33
61% better than 58%
0.73 better than 30%
83.1 better than 52%
1.00 better than 22%
45% of 150 duels better than 12%
24% of 17 situations better than 14%
Mirage30
47% better than 18%
0.78 better than 58%
87.1 better than 73%
1.06 better than 47%
49% of 129 duels better than 28%
22% of 9 situations better than 9%
Anubis29
52% better than 37%
0.79 better than 66%
89.5 better than 84%
1.09 better than 58%
59% of 114 duels better than 82%
38% of 24 situations better than 47%

Compared with players on the same level who have at least 15 matches on the map.

How k4sh44 plays

Across 395 matches k4sh44 averages K/R 0.82, ADR 89.9 and a rating of 1.14. Biggest strength: Utility hit rate at 44%, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 63% headshots. The strongest map is Nuke with a 61% win rate in 33 matches. In 199 of 395 matches the rating was 1.10 or higher (50%), in 105 it was below 0.90. In 341 matches with detailed stats: 68 4Ks and 15 aces. Best month by rating: August 2026 at 1.17. k4sh44 loses the most ELO on Dust 2 (−170 ELO, win rate 51%). Things go best on Nuke (+138 ELO, win rate 61%). Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +7 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 90.3, ELO at 3,047. Last 30 days: 145 matches, win rate 56%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.