k4p1ch

Russia
On FACEIT since 2025 264 matches tracked 72 matches in 30 days
ELO ▲ 35
2,250
30-day peak: 2,280
Rank EU
#116,583
Russia #33,220 in Russia
Last updated:

How does k4p1ch play?

Rating 1.06 K/R 0.77 ADR 84.6 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 264 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.6
Knife kills 1 in 264 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 43x 4K, 3 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether k4p1ch is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 264 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −35 ELO
20 matches · 40% win rate
On Dust 2 −24 ELO
54 matches · 50% win rate
Between 0:00 and 6:00 −84 ELO, win rate 47%
On Thursdays +3 ELO, win rate 43%

k4p1ch loses the most ELO on Nuke: −35 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% better than 62%
0.78 better than 66%
87.4 better than 79%
1.07 better than 60%
50% of 335 duels better than 42%
45% of 29 situations better than 72%
Dust 254
50% better than 44%
0.73 better than 43%
80.9 better than 48%
1.04 right on the average
51% of 190 duels right on the average
47% of 38 situations better than 76%
Ancient48
52% better than 48%
0.78 better than 66%
84.8 better than 65%
1.05 better than 57%
51% of 208 duels better than 45%
44% of 25 situations better than 66%
Anubis38
47% better than 31%
0.79 better than 70%
86.0 better than 73%
1.08 better than 62%
57% of 123 duels better than 77%
38% of 16 situations right on the average
Nuke20
40% better than 10%
0.76 right on the average
82.3 better than 49%
1.06 right on the average
47% of 60 duels better than 23%
36% of 14 situations better than 40%
Inferno15
67% better than 83%
0.78 better than 62%
81.8 better than 47%
1.13 better than 70%
60% of 42 duels better than 80%
47% of 15 situations better than 71%
Cache6
50% -
0.73 -
83.7 -
0.97-
71% of 14 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k4p1ch plays

Across 264 matches k4p1ch averages K/R 0.77, ADR 84.6 and a rating of 1.06. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 125 of 264 matches the rating was 1.10 or higher (47%), in 87 it was below 0.90. In 264 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. k4p1ch loses the most ELO on Nuke (−35 ELO, win rate 40%). Things go best on Ancient (+115 ELO, win rate 52%). Match no. 1 of the day goes best: 60% win rate, +31 ELO. Last 30 days: 72 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.