k4ngu-

South Korea
On FACEIT since 2022 336 matches tracked 103 matches in 30 days
ELO ▲ 72
2,656
30-day peak: 2,806
Rank NA ▼ 360 places
#926
South Korea #12 in South Korea
30 days · prev. #566 · best #520
Last updated:

How does k4ngu- play?

Rating 1.00 (from 291 matches) K/R 0.73 ADR 79.3 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 361 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.8
Knife kills 6 in 361 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 42x 4K, 5 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.0, ELO at 2,656
▼ Got worse
K/R −0.06, Headshots −2 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −144 ELO
132 matches · 52% win rate
On Ancient −101 ELO
33 matches · 39% win rate
Between 0:00 and 6:00 +223 ELO, win rate 45%
On Thursdays −67 ELO, win rate 47%

k4ngu- loses the most ELO on Mirage: −144 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.94 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
52% better than 47%
0.74 better than 46%
79.2 better than 39%
1.03 better than 45%
47% of 517 duels better than 23%
46% of 67 situations better than 73%
Dust 290
54% better than 53%
0.72 better than 36%
79.6 better than 41%
1.01 better than 36%
45% of 382 duels better than 17%
27% of 52 situations better than 19%
Anubis46
52% better than 46%
0.73 better than 41%
79.6 better than 40%
1.00 better than 34%
45% of 198 duels better than 15%
38% of 34 situations better than 47%
Ancient33
39% better than 10%
0.71 better than 28%
82.2 better than 47%
0.95 better than 20%
56% of 172 duels better than 70%
17% of 12 situations better than 7%
Cache27
52% -
0.68 -
73.6 -
0.91-
50% of 125 duels -
50% of 16 situations -
Inferno21
52% better than 31%
0.69 better than 14%
76.9 better than 18%
0.98 better than 16%
53% of 70 duels better than 37%
33% of 12 situations better than 36%
Nuke11
55% -
0.72 -
80.4 -
1.01-
56% of 57 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k4ngu- plays

Across 336 matches k4ngu- averages K/R 0.73 and ADR 79.3; the rating across the 291 rated matches is 1.00. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 123 of 361 matches the rating was 1.10 or higher (34%), in 143 it was below 0.90. In 299 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: August 2026 at 1.04. k4ngu- loses the most ELO on Mirage (−144 ELO, win rate 52%). Things go best on Dust 2 (+222 ELO, win rate 54%). Got weaker: K/R −0.06, Headshots −2 pp, Win rate −14 pp. Unchanged in recent months: ADR at 79.0, ELO at 2,656. Last 30 days: 103 matches, win rate 53%, net ELO +315.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.