k3n

Germany
65 matches tracked
Last updated:

How does k3n play?

Rating 1.04 (from 44 matches) K/R 0.73 ADR 79.7 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average. More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
EntryClutcher
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 60%+9 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so right on the average (50%).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 4x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ADR +4.0
= Stayed the same
K/R at 0.72, Headshots at 49%
▼ Got worse
Rating −0.07, Win rate −7 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
25 matches · 48% win rate

k3n loses the most ELO on Mirage: −66 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 35%
0.70 better than 29%
77.8 better than 33%
1.00 better than 38%
58% of 91 duels better than 84%
50% of 12 situations better than 81%
Dust 224
46% better than 27%
0.76 better than 57%
82.1 better than 55%
1.05-
51% of 78 duels better than 46%
50% of 8 situations better than 79%
Ancient6
33% -
0.61 -
71.2 -
0.91-
77% of 13 duels -
33% of 6 situations -
Nuke6
50% -
0.82 -
87.0 -
1.22-
60% of 30 duels -
33% of 3 situations -
Inferno3
67% -
0.75 -
80.1 -
1.13-
64% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k3n plays

Across 65 matches k3n averages K/R 0.73 and ADR 79.7; the rating across the 44 rated matches is 1.04. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · all ELO ranges players. Averages 16.1 kills per match with 50% headshots. The strongest map is Mirage with a 48% win rate in 25 matches. In 20 of 44 matches the rating was 1.10 or higher (45%), in 15 it was below 0.90. In 24 matches with detailed stats: 4 4Ks and 1 ace. k3n loses the most ELO on Mirage (−66 ELO, win rate 48%). Things go best on Dust 2 (+7 ELO, win rate 46%). Match no. 1 of the day goes best: 55% win rate, −56 ELO. Improved over the last three months: ADR +4.0. Got weaker: Rating −0.07, Win rate −7 pp. Unchanged in recent months: K/R at 0.72, Headshots at 49%. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.