k1yrooOo

KP
148 matches tracked
Last updated:

How does k1yrooOo play?

Rating 1.10 K/R 0.77 ADR 82.1 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 88%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.14+0.11 · Ø 1.03 better than 77%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 60%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 51%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 10x 4K, 5 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 29%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.3, Headshots −4 pp, Win rate −10 pp, ELO −236

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.06
MayJunJulAugSepOct

Best month: September 2026 with 1.06. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −119 ELO
35 matches · 34% win rate
On Mirage −30 ELO
56 matches · 54% win rate
Between 12:00 and 18:00 −31 ELO, win rate 46%
On Sundays ±0 ELO, win rate 46%

k1yrooOo loses the most ELO on Ancient: −119 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Highest rating in a match: 2.24 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 59%
0.79 better than 69%
84.0 better than 63%
1.12 better than 73%
56% of 196 duels better than 74%
42% of 24 situations better than 60%
Ancient35
34% better than 6%
0.74 better than 45%
79.2 better than 34%
1.04 right on the average
57% of 109 duels better than 77%
35% of 34 situations better than 43%
Dust 220
70% better than 96%
0.73 better than 40%
81.1 better than 48%
1.06 better than 54%
45% of 74 duels better than 14%
22% of 9 situations better than 13%
Nuke17
71% better than 87%
0.78 better than 61%
78.7 better than 34%
1.12 better than 70%
59% of 44 duels better than 82%
38% of 16 situations better than 46%
Inferno11
64% -
0.84 -
87.2 -
1.20-
53% of 53 duels -
30% of 10 situations -
Anubis5
20% -
0.74 -
81.7 -
1.03-
63% of 19 duels -
20% of 5 situations -
Cache3
0% -
0.75 -
77.3 -
0.98-
67% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1yrooOo plays

Across 148 matches k1yrooOo averages K/R 0.77, ADR 82.1 and a rating of 1.10. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 65 of 148 matches the rating was 1.10 or higher (44%), in 41 it was below 0.90. In 82 matches with detailed stats: 10 4Ks and 5 aces. Best month by rating: September 2026 at 1.57. k1yrooOo loses the most ELO on Ancient (−119 ELO, win rate 34%). Things go best on Dust 2 (+175 ELO, win rate 70%). From match no. 5 of the day on, things go best: 61% win rate, +30 ELO. Got weaker: K/R −0.05, Rating −0.08, ADR −4.3, Headshots −4 pp, Win rate −10 pp, ELO −236.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.