k1to

Germany
FACEIT verified FACEIT verified On FACEIT since 2015 353 matches tracked 77 matches in 30 days
ELO ▲ 209
3,597
30-day peak: 3,666
Rank EU ▼ 24 places
#745
Germany #20 in Germany
30 days · prev. #721 · best #584
Last updated:

How does k1to play?

Rating 1.07 (from 244 matches) K/R 0.79 ADR 86.2 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly below the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 51%−4 pp · Ø 55% better than 20%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 63%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 94%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.09−0.03 · Ø 1.12 better than 28%
Pistol kills per match 2.6 from the last 243
Knife kills 2 in 243 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so just below the average (4.6%).

2K rounds 14.8%+0.2 pp · Ø 14.6% better than 52%
3K rounds 4.5%−0.1 pp · Ø 4.6% better than 38%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 36x 4K, 2 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 67%
Enemies flashed per round 0.36+0.01 · Ø 0.35 better than 56%
Deaths per round 72%+2 pp · Ø 70% better than 19%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.07, ADR at 84.8, Headshots at 64%, Win rate at 55%, ELO at 3,597
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.77 (at the start 0.81). Just below the average (0.79).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −230 ELO
95 matches · 53% win rate
On Dust 2 −4 ELO
52 matches · 52% win rate
On Sundays −233 ELO, win rate 42%

k1to loses the most ELO on Mirage: −230 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Cache
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
53% better than 29%
0.77 better than 31%
84.6 better than 39%
1.06 better than 26%
49% of 477 duels better than 15%
37% of 51 situations better than 42%
Dust 252
52% better than 27%
0.79 better than 45%
85.7 better than 49%
1.09 better than 36%
50% of 292 duels better than 23%
38% of 29 situations better than 45%
Ancient36
56% better than 40%
0.79 better than 44%
85.1 better than 47%
1.08 better than 37%
57% of 237 duels better than 65%
58% of 24 situations better than 88%
Cache19
68% -
0.80 -
90.1 -
1.12-
45% of 110 duels -
25% of 8 situations -
Anubis16
75% better than 94%
0.78 better than 41%
87.0 better than 57%
1.12 better than 47%
51% of 87 duels better than 33%
33% of 6 situations better than 36%
Nuke16
44% better than 16%
0.74 better than 41%
79.2 better than 33%
1.02 better than 37%
51% of 79 duels better than 42%
33% of 9 situations better than 33%
Inferno9
11% -
0.68 -
73.6 -
0.90-
48% of 52 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1to plays

Across 353 matches k1to averages K/R 0.79 and ADR 86.2; the rating across the 244 rated matches is 1.07. Biggest strength: Headshot rate at 64%, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 72%, better than only 19% of level 10 · 3,500+ ELO players. Averages 17.2 kills per match with 64% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 111 of 243 matches the rating was 1.10 or higher (46%), in 87 it was below 0.90. In 193 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. k1to loses the most ELO on Mirage (−230 ELO, win rate 53%). Things go best in match 3 of the day (+66 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +66 ELO. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.07, ADR at 84.8, Headshots at 64%, Win rate at 55%, ELO at 3,597. Last 30 days: 77 matches, win rate 56%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.