k1ssly-

Japan
On FACEIT since 2016 237 matches tracked 61 matches in 30 days
ELO ▲ 67
3,630
30-day peak: 3,633
Rank EU ▲ 140 places
#656
Japan #11 in Japan
30 days · prev. #796 · best #593
Last updated:

How does k1ssly- play?

Rating 1.14 (from 215 matches) K/R 0.80 ADR 86.6 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 215 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 53%−2 pp · Ø 55% better than 35%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 67%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 18%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 64%
AWP share of kills 5%−9 pp · Ø 14% better than 38%
K/D 1.19+0.07 · Ø 1.12 better than 59%
Pistol kills per match 2.7
Zeus kills2 in 237 matches
Knife kills 3 in 237 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so just below the average (14.6%).

2K rounds 14.2%−0.4 pp · Ø 14.6% better than 35%
3K rounds 4.5%−0.1 pp · Ø 4.6% better than 38%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 31x 4K, 7 aces in 162 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.78 enemies flashed per round and so well above the average (0.35).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 6.9+3.0 · Ø 3.9 better than 96%
Enemies flashed per round 0.78+0.43 · Ø 0.35 better than 99%
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.13, ADR at 86.4, Win rate at 56%
▼ Got worse
Headshots −2 pp, ELO −170

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.79 (at the start 0.82). Right on the average (0.79).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −154 ELO
66 matches · 59% win rate
On Mirage −120 ELO
88 matches · 51% win rate
On Wednesdays −151 ELO, win rate 45%

k1ssly- loses the most ELO on Dust 2: −154 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.33 · Mirage
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
51% better than 22%
0.81 right on the average
87.9 better than 58%
1.14 right on the average
51% of 322 duels better than 23%
46% of 54 situations better than 73%
Dust 266
59% better than 56%
0.80 right on the average
86.6 better than 53%
1.13 better than 47%
49% of 224 duels better than 19%
36% of 28 situations better than 40%
Ancient41
59% right on the average
0.80 right on the average
86.3 better than 53%
1.15 better than 60%
62% of 155 duels better than 89%
47% of 36 situations better than 69%
Nuke29
59% better than 62%
0.78 better than 58%
84.5 better than 59%
1.16 better than 74%
47% of 123 duels better than 23%
40% of 10 situations right on the average
Inferno10
70% -
0.80 -
85.9 -
1.17-
71% of 34 duels -
33% of 9 situations -
Cache3
33% -
0.68 -
79.4 -
1.00-
44% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1ssly- plays

Across 237 matches k1ssly- averages K/R 0.80 and ADR 86.6; the rating across the 215 rated matches is 1.14. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 10%, better than only 23% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 114 of 215 matches the rating was 1.10 or higher (53%), in 48 it was below 0.90. In 162 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: August 2026 at 1.20. k1ssly- loses the most ELO on Dust 2 (−154 ELO, win rate 59%). Things go best on Nuke (+90 ELO, win rate 59%). Match no. 1 of the day goes best: 63% win rate, +58 ELO. Got weaker: Headshots −2 pp, ELO −170. Unchanged in recent months: K/R at 0.79, Rating at 1.13, ADR at 86.4, Win rate at 56%. Last 30 days: 61 matches, win rate 51%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.