k1soka666

China
On FACEIT since 2025 161 matches tracked 21 matches in 30 days
Last updated:

How does k1soka666 play?

Rating 1.02 K/R 0.75 ADR 84.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 161 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 70%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 23x 4K, 4 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 91%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.12, ADR +8.6, Headshots +2 pp, ELO +438
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.70). Clearly above the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
21 matches · 43% win rate
On Mirage −42 ELO
53 matches · 51% win rate
Between 18:00 and 24:00 −63 ELO, win rate 38%
On Saturdays ±0 ELO, win rate 41%

k1soka666 loses the most ELO in match 3 of the day: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.24 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
53% better than 60%
0.77 better than 70%
89.1 better than 87%
1.05 better than 63%
56% of 270 duels better than 79%
32% of 34 situations better than 33%
Mirage53
51% better than 51%
0.73 right on the average
81.2 better than 56%
1.00 better than 45%
48% of 227 duels better than 35%
33% of 24 situations better than 37%
Ancient17
41% better than 17%
0.71 better than 36%
80.6 better than 50%
0.97 better than 34%
40% of 84 duels better than 5%
23% of 13 situations better than 19%
Anubis17
41% better than 18%
0.79 better than 80%
86.2 better than 79%
1.07 better than 69%
59% of 85 duels better than 90%
0% of 7 situations better than 2%
Inferno7
43% -
0.74 -
83.4 -
1.02-
46% of 26 duels -
43% of 7 situations -
Cache3
67% -
0.56 -
72.3 -
0.75-
60% of 20 duels -
-
Nuke3
100% -
0.69 -
73.5 -
0.97-
63% of 16 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1soka666 plays

Across 161 matches k1soka666 averages K/R 0.75, ADR 84.4 and a rating of 1.02. Biggest strength: Utility damage per round at 6.5, better than 91% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 9 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 53% win rate in 59 matches. In 59 of 161 matches the rating was 1.10 or higher (37%), in 75 it was below 0.90. In 101 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. k1soka666 loses the most ELO in match 3 of the day (−60 ELO, win rate 43%). Things go best in match 1 of the day (+70 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +70 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +8.6, Headshots +2 pp, ELO +438. Got weaker: Win rate −3 pp. Last 30 days: 21 matches, win rate 52%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.