k1ngV-

Russia
On FACEIT since 2018 96 matches tracked 26 matches in 30 days
Last updated:

How does k1ngV- play?

Rating 0.89 (from 46 matches) K/R 0.70 ADR 76.8 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.7
Knife kills 1 in 96 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 17%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 4x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 2,016
▼ Got worse
K/R −0.09, ADR −7.5, Win rate −14 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.58
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 1.01. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.72).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −44 ELO
28 matches · 32% win rate
Between 18:00 and 24:00 +48 ELO, win rate 41%
On Wednesdays −30 ELO, win rate 31%

k1ngV- loses the most ELO on Dust 2: −44 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Ancient
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 36%
0.64 better than 11%
70.3 better than 8%
0.89-
42% of 48 duels better than 10%
67% of 6 situations better than 97%
Dust 228
32% better than 4%
0.70 better than 34%
76.9 better than 34%
0.80-
51% of 51 duels right on the average
30% of 10 situations better than 29%
Anubis12
75% -
0.75 -
79.4 -
0.85-
58% of 12 duels -
50% of 2 situations -
Ancient10
40% -
0.75 -
83.2 -
1.04-
55% of 22 duels -
25% of 4 situations -
Inferno9
56% -
0.83 -
88.5 -
1.05-
54% of 37 duels -
50% of 2 situations -
Nuke4
50% -
0.61 -
71.4 -
0.68-
38% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1ngV- plays

Across 96 matches k1ngV- averages K/R 0.70 and ADR 76.8; the rating across the 46 rated matches is 0.89. Biggest strength: Headshot rate at 53%, better than 78% of level 9 players. Most room to improve: Rating at 0.89, better than only 7% of level 9 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 10 of 46 matches the rating was 1.10 or higher (22%), in 23 it was below 0.90. In 32 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.43. k1ngV- loses the most ELO on Dust 2 (−44 ELO, win rate 32%). Things go best in match 2 of the day (+17 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +17 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, ADR −7.5, Win rate −14 pp. Unchanged in recent months: ELO at 2,016. Last 30 days: 26 matches, win rate 38%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.