k1ngV-
How does k1ngV- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Average13% of 1v2s won and so clearly below the average (20%).
Weapons and aim
Average53% headshots and so clearly above the average (48%).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: August 2026 with 1.01. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.43.
Damage per round (ADR)
Best month: August 2026 with 96.0. Last 3 months: 73.2 (at the start 80.7). Clearly below the average (79.4).
Share of headshot kills
Best month: March 2026 with 58%. Last 3 months: 54% (at the start 51%). Well above the average (48%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 44% (at the start 58%). Clearly below the average (49%).
Best month: January 2026 with 2,054. Last 3 months: 2,016 (at the start 2,015).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 80%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
k1ngV- loses the most ELO on Dust 2: −44 ELO, 32% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.74 · Ancient
- Most kills in a match: 30 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How k1ngV- plays
Across 96 matches k1ngV- averages K/R 0.70 and ADR 76.8; the rating across the 46 rated matches is 0.89. Biggest strength: Headshot rate at 53%, better than 78% of level 9 players. Most room to improve: Rating at 0.89, better than only 7% of level 9 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 10 of 46 matches the rating was 1.10 or higher (22%), in 23 it was below 0.90. In 32 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.43. k1ngV- loses the most ELO on Dust 2 (−44 ELO, win rate 32%). Things go best in match 2 of the day (+17 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +17 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, ADR −7.5, Win rate −14 pp. Unchanged in recent months: ELO at 2,016. Last 30 days: 26 matches, win rate 38%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.