k1nco-

Russia
On FACEIT since 2022 244 matches tracked 97 matches in 30 days
ELO ▲ 196
3,487
30-day peak: 3,626
Rank EU ▼ 561 places
#1,178
Russia #329 in Russia
30 days · prev. #617 · best #521
Last updated:

How does k1nco- play?

Rating 1.34 (from 182 matches) K/R 0.94 ADR 95.2 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 182 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 38% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 3% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.05).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 37%+25 pp · Ø 12% better than 97%
K/D 1.37+0.32 · Ø 1.05 better than 97%
Pistol kills per match 4.1
Knife kills 7 in 230 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.2%).

2K rounds 17.5%+4.0 pp · Ø 13.5% better than 98%
3K rounds 7.0%+2.8 pp · Ø 4.2% better than 98%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 60x 4K, 4 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +7.2, Win rate +3 pp
= Stayed the same
Headshots at 46%
▼ Got worse
ELO −57

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: September 2026 with 0.98. Last 3 months: 0.96 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −91 ELO
36 matches · 56% win rate
In match 3 of the day −91 ELO
35 matches · 51% win rate
Between 0:00 and 6:00 −26 ELO, win rate 49%
On Tuesdays −113 ELO, win rate 44%

k1nco- loses the most ELO on Ancient: −91 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 59 · Mirage
  3. Highest rating in a match: 2.77 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
58% better than 65%
0.97 better than 98%
98.4 better than 97%
1.39 better than 99%
64% of 484 duels better than 96%
41% of 46 situations better than 57%
Dust 250
62% better than 75%
0.98 better than 99%
98.5 better than 97%
1.39 better than 98%
63% of 290 duels better than 92%
50% of 24 situations better than 78%
Ancient36
56% right on the average
0.90 better than 94%
93.2 better than 91%
1.31 better than 97%
63% of 150 duels better than 95%
33% of 18 situations better than 35%
Anubis20
65% better than 81%
0.83 better than 82%
83.8 better than 62%
1.16 better than 79%
58% of 107 duels better than 79%
70% of 10 situations better than 97%
Nuke11
82% -
0.82 -
87.8 -
1.15-
57% of 30 duels -
50% of 2 situations -
Cache5
40% -
0.86 -
87.0 -
1.19-
53% of 32 duels -
25% of 4 situations -
Inferno3
33% -
0.86 -
91.8 -
1.24-
60% of 10 duels -
0% of 1 situations -
Overpass3
33% -
0.72 -
72.5 -
1.11-
67% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1nco- plays

Across 230 matches k1nco- averages K/R 0.94 and ADR 95.2; the rating across the 182 rated matches is 1.34. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 20.4 kills per match with 46% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 128 of 182 matches the rating was 1.10 or higher (70%), in 22 it was below 0.90. In 161 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: September 2026 at 1.38. k1nco- loses the most ELO on Ancient (−91 ELO, win rate 56%). Things go best on Mirage (+49 ELO, win rate 58%). Match no. 2 of the day goes best: 65% win rate, +9 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +7.2, Win rate +3 pp. Got weaker: ELO −57. Unchanged in recent months: Headshots at 46%. Last 30 days: 97 matches, win rate 62%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.