k1mer17

Russia
On FACEIT since 2020 49 matches tracked 28 matches in 30 days
Last updated:

How does k1mer17 play?

Rating 0.97 K/R 0.69 ADR 76.2 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 49 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 7x 4K, 1 ace in 49 matches

Utility and deaths

Strength
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether k1mer17 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches, all from the last 3 months.

Kills per round (K/R)

0.62
SepOct

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.61 · Nuke
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
64% better than 89%
0.70 better than 30%
76.5 better than 27%
1.00 better than 38%
53% of 91 duels better than 60%
29% of 7 situations better than 23%
Ancient8
38% -
0.60 -
67.6 -
0.77-
31% of 26 duels -
33% of 3 situations -
Dust 27
43% -
0.49 -
59.3 -
0.68-
33% of 24 duels -
33% of 3 situations -
Anubis5
40% -
0.71 -
75.6 -
1.03-
60% of 25 duels -
0% of 2 situations -
Nuke4
75% -
0.92 -
100.8 -
1.34-
68% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1mer17 plays

Across 49 matches k1mer17 averages K/R 0.69, ADR 76.2 and a rating of 0.97. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.97, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 59% headshots. In 17 of 49 matches the rating was 1.10 or higher (35%), in 20 it was below 0.90. In 49 matches with detailed stats: 7 4Ks and 1 ace. Things go best on Mirage (+22 ELO, win rate 64%). Last 30 days: 28 matches, win rate 61%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.